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Funny, we done same work almost in same time
Sorry, I never read locked themes (who need to read trolling and abusive content?) so don't know that it's already found and described here.
So yean, all glory to Talamara ^_^
Wasnt realy pointless, I didnt see that there was a bug until I read it. Was the OP the finder of the bug?? No. But without this post I would have never known.
but it is NOT!
Some Ship Stats REQUIRE it to be Modifier for it to function, while others REQUIRE it to be Ship_Modifier
So they can easily get confused by which stat needs which designation, not to mention they might have switched it at some point... Now why do we need 2 different designations... that one is a conundrum~
Edit: need at least 3 characters left to edit something.
https://steamcommunity.com/sharedfiles/filedetails/?id=1373788284
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-2-0-4-f368-auxiliary-fire-control-ship-module-does-no-add-accuracy-modifier.1094018/
(damn, typo in title is quite embarassing)
Update for anyone looking into this:
I just compared the enigmatic decoder to the auxiliary fire control and they both have the "ship_modifier" script call.
In game, it will NOT display an changes to the ship... but, according to the script, it should work.
However, I am now curious if all ship components should have "ship_modifier" instead of "modifier" because I am looking in this file and see the following components use "modifier" :
- Regenerative Hull Tissue "AUTO_REPAIR"
- Shield Recharger "SHIELD_BOOSTER"
Decided to check some other files... don't know if these care...
00_starbase_building_auras.txt
- All use "modifier" - not sure if that is how they are supposed to be.
00_utilies.txt
- All again are "modifier".
... sensors use "ship_modifier" while deflectors use "modifier"...
So... some things work with "modifier" and others with "ship_modifier" ?
I like fooling around in games and making mods... but, needing to figure out which script is required for each type of component is a little off putting. Yeah, there are only two options, but considering I can't just do ship design to see the effects for some of them... and instead have to see battle results... over several battles to reduce the impact of random rolls.