Stellaris

Stellaris

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corisai Apr 6, 2018 @ 11:30am
[BUG warning] Auxiliary Fire Control is not working now.
So, Auxiliary Fire Control will never work because of mistype in it's code.

But Enigmatic Decoder is working fine and best BB-module!

Let's check Stellaris\common\component_templates\00_utilities_aux.txt

Code for Enigmatic Decoder:
ship_modifier = { ship_tracking_add = 5 ship_accuracy_add = 5 }


Code for Auxiliary Fire Control:
modifier = { ship_accuracy_add = 5 }

Oblivious mistype ("modifier" instead of "ship_modifier") making Aux fire control useless.

Players - be warned.
Modders - you may fix it easily (especially in balance mods).
Guide authors - some of you are lazy one :P
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Showing 1-15 of 17 comments
corisai Apr 6, 2018 @ 1:03pm 
Originally posted by tempest.of.emptiness:
Thanks to Talamara for finding this bug: https://steamcommunity.com/app/281990/discussions/0/1694917906656512922/#c1694917906658647818

Funny, we done same work almost in same time :steamhappy:

Sorry, I never read locked themes (who need to read trolling and abusive content?) so don't know that it's already found and described here.

So yean, all glory to Talamara ^_^
Originally posted by corisai:
So yean, all glory to Talamara ^_^
I meant no offense; if you discovered this independently then you deserve credit too.
dzantor Apr 6, 2018 @ 2:19pm 
As a matter of fact it was me who encouraged both Talamara and Corisai sensei to discover it. So credit should go first to me and then to Talamara and Corisai. Tempest should have nothing since he didn't help at all.
Last edited by dzantor; Apr 6, 2018 @ 2:29pm
dzantor Apr 6, 2018 @ 2:21pm 
Another thing is that corisai is very very helpful, not arrogant (like some commentators when they try explain something sitting up their high horse, not talking about talamara neither) and he explains very clearly. So special applause to corisai sensei.
Last edited by dzantor; Apr 6, 2018 @ 2:22pm
Originally posted by Espek:
Tempest should have nothing since he didn't help at all.
I was not attempting to claim any credit for anything. Please do not attempt to misrepresent my actions and then use that misrepresentation to defame me. If you do this again I will report you.
Last edited by tempest.of.emptiness; Apr 6, 2018 @ 6:27pm
RandomDude Apr 6, 2018 @ 7:06pm 
I'd like to claim credit for taking the time to read this pretty pointless thread. KUDOS ALL ROUND!!!
Crim Apr 6, 2018 @ 8:35pm 
@Tempest, <3 and as well for before ^^
kbmodigity Apr 6, 2018 @ 9:06pm 
Originally posted by RandomDude:
I'd like to claim credit for taking the time to read this pretty pointless thread. KUDOS ALL ROUND!!!

Wasnt realy pointless, I didnt see that there was a bug until I read it. Was the OP the finder of the bug?? No. But without this post I would have never known.
Crim Apr 6, 2018 @ 9:20pm 
I want to clarify from the OP as well, you said it was an obvious Mistype...

but it is NOT!

Some Ship Stats REQUIRE it to be Modifier for it to function, while others REQUIRE it to be Ship_Modifier

So they can easily get confused by which stat needs which designation, not to mention they might have switched it at some point... Now why do we need 2 different designations... that one is a conundrum~
kbmodigity Apr 6, 2018 @ 9:25pm 
Was wrong and deleting my comment

Edit: need at least 3 characters left to edit something.
Last edited by kbmodigity; Apr 6, 2018 @ 9:27pm
Drauka Apr 29, 2018 @ 3:51pm 
I've uploaded a fix for this. Thanks for the descriptive report.

https://steamcommunity.com/sharedfiles/filedetails/?id=1373788284
mk-fg Apr 30, 2018 @ 10:10am 
Last edited by mk-fg; Apr 30, 2018 @ 10:11am
Esperologist Jan 30, 2019 @ 11:30am 
§§§
Update for anyone looking into this:
I just compared the enigmatic decoder to the auxiliary fire control and they both have the "ship_modifier" script call.
In game, it will NOT display an changes to the ship... but, according to the script, it should work.

However, I am now curious if all ship components should have "ship_modifier" instead of "modifier" because I am looking in this file and see the following components use "modifier" :
- Regenerative Hull Tissue "AUTO_REPAIR"
- Shield Recharger "SHIELD_BOOSTER"

Decided to check some other files... don't know if these care...
00_starbase_building_auras.txt
- All use "modifier" - not sure if that is how they are supposed to be.
00_utilies.txt
- All again are "modifier".
... sensors use "ship_modifier" while deflectors use "modifier"...

So... some things work with "modifier" and others with "ship_modifier" ?
I like fooling around in games and making mods... but, needing to figure out which script is required for each type of component is a little off putting. Yeah, there are only two options, but considering I can't just do ship design to see the effects for some of them... and instead have to see battle results... over several battles to reduce the impact of random rolls.
Theutus Jan 30, 2019 @ 3:36pm 
I read this entire thread, so I deserve credit too.
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Date Posted: Apr 6, 2018 @ 11:30am
Posts: 17