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It's called logistics.
Just saying, they could have added a strategical layer to this.
For example adding energy costs to each lacking food unit, based on the distance to the next surplus-producing source.
adding more gameplay to that system just makes it more likely that the bots would ♥♥♥♥ up. or have to get another hidden bonus to deal with it.
You basically have that subsumed under the raising consumer good costs per pop the more planets you have. Since it makes not much sense that they magically consume double the amount when the empire has 100 worlds you can savely assume that it represents the costs of the logistical network of civilian shipping spanning your empire.
Then you would never have to build more than a few farms ever, since you can't hold more than a handful of core systems.
The game-engine can't handle the military fleets and station late-game, I'm sure adding a lot of civilian space-travel will reaaaally improve the performance....