Stellaris

Stellaris

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Ruinous Mar 6, 2018 @ 6:32am
2.0.2 Beta update changes
Credit to Talamare of the Paradox forums for this :-

Reading this trying to find the new differences between the old 2.0.2

Edit - I believe it's mostly
21. * Added event that lets countries with a Chosen One become a Divine Empire
22. * Adjusted fleet formations so that titans try to position themselves more in the middle of a fleet and avoid face-tanking the enemy
23. * Grasp the Void ascension perk has been added to the game. It increases starbase capacity by +4
24. * Increased max starbase capacity to 100
59. * AI Empires now gets pirates
60. * Normalized unique Leviathan building costs. Ether Drake Shrine, Dragonslayer Monument, and Stellar Devourer Trophy now all cost 800 minerals and take one year to build
61. * Post-Apocalyptic civic starts with a more balanced home world, because even Max Rockatansky cannot live on gasoline alone
62. * The "Scout" Admiral trait will now first appear after Gravitic Sensors tech has been researched
63. * Global Pacifier and Neutron Sweep can now be used to neutralize Prethoryn infested worlds
64. * Added a 20 year cooldown before the AI can hire a Marauder raid against the same target again
65. * Increased combat disengage chance for Titans
79. * Fleet Levies now makes all subject (not just vassal) Pops count towards overlord's naval capacity instead of giving a fraction of vassal naval capacity (as the latter resulted in getting huge amounts of naval capacity from techs of 1-system vassals)
84. * Executive Vigor effect on edict duration reduced from +100% to +50%

BUG FIXES
171. * Fixed being able to build Trading Hubs in primitive systems
172. * Defense platforms that are over cap are now deleted when downgrading a starbase
173. * Unless a megastructure is set to be built outside gravity wells it MUST have a planet set to be built
174. * Description texts for the exterminator civic updated to reflect ship build cost
175. * Colony ships now also get reduced ship cost if there is a modifier for it
176. * Fixed a bug where tradition cost did not increase per planet, but rather cost per system twice instead
177. * Fixed issue where Prethoryn Defeated happiness modifier was not applied to militarists correctly
178. * Fixed a crash when sorting the war logs more than once
179. * Crashfix when trying to send a message that couldn't be created
180. * You can no longer stop the building of other empire's robot
181. * You can no longer save a ship design if that name is already used by a ship design for another ship size
182. * Fixed a bug where polytechnic education tradition effect did not match tooltip
183. * Fixed so that expansion traditions adopt bonus is now the same for all types of empires, instead of using the old value for hive minds and machine empires
184. * Contingency sterilization hubs can now be properly neutralized by World Crackers and Global Pacifiers
185. * Fixed species being able to spawn with Serviles trait
186. * Fixed Colossus and Containment CBs not being correctly applied
187. * No longer possible to lose a rival you're at war with due to strength differences

Last edited: 13 minutes ago
Talamare, 22 minutes ago
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Showing 1-4 of 4 comments
Crytek Mar 6, 2018 @ 6:35am 
Thx
Ruinous Mar 6, 2018 @ 6:35am 
Nice fixes once again. Though the Executive Vigor nerf hurts builds I've been using I guess it was a bit too powerful and a no brainer pick, though I still think its a must have.
Briggs Mar 6, 2018 @ 6:40am 
Glad to hear that Tributaries now give fleet capacity.
EleventhStar Mar 6, 2018 @ 6:45am 
RIP OP fleet levies, was to good to be true anyways.
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Date Posted: Mar 6, 2018 @ 6:32am
Posts: 4