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Has the Great Khan won any of your games?
I've just finished my first playthrough as the Commonwealth of Man. I had the misfortune of being right next to the marauders territory but as it turned out I was losing a war with an AI empire that had occupied two of my slave worlds when the Great Khan awoke. Given my lack of fleet power and resources I decided to surrender to the Khan which had the added benefit of ending my war with the other AI empire and returning my two planets!


The Khan pretty much annihilated the entire galaxy (including, fairly ammusingly, the United Nations of Earth) and when he was assassinated another Khan replaced him. They withdrew their forces from my capital system and I became their vassal which they refused to release me from. Shortly after this the victory screen popped up declaring them the winner with 40% of planets.


I am still a total noob but I don't really see how a universally hated xenophobic species like mine could deal with the Great Khan. He had at least 10 times my fleet power at the best of times and there was no way to ally with anybody against him.


As marauders I have no problem wtih them even when they ruin my systems on their travels. A single high power fleet is somewhat manageable, but a dozen of them and one uber-ridiculous one when the Great Khan shows up?


How do you guys deal with this? Should I just devote everything to destroying the marauders before the Khan arrived?
Last edited by Upside Down; Mar 6, 2018 @ 2:49am
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Showing 1-13 of 13 comments
iFrame Mar 6, 2018 @ 2:49am 
Don't think Khan will every "win". They're a mid game crisis and as such are meant to die off asap. Unless you're right beside them, you can safely run the game at 3x game speed until the Khan event ends, he will eventually die. Which won't take very long. Its an extremely boring and lackluster event, really.
Last edited by iFrame; Mar 6, 2018 @ 2:52am
LethalOwl Mar 6, 2018 @ 2:51am 
I had 3 factions of marauders in my galaxy when I started my playthrough in Apoca. When the second-most distant one eventually became the Khan, they expanded into a medium-sized empire aaaand.. another empire suddenly killed the Khan and then wrecked the rest of their empire, like they were nothing.

In other words, my experience with the Khan is very limited. He came, he saw, he conquered a tiny bit and got shot in the foot halfway through his ambitions.

Imo, you shouldn't be concerned about destroying the marauders - use them for what they're worth, and hire them to take on your closest rivals/enemies before your enemies hire them against you. And be hopeful that the Khan does NOT spawn closest to you - but yeah, the Khan can be killed by a stroke of luck early on of his flagship falls, and that's what happened to me. He has a massive ship, and if it falls, so does the empire (at least early on?).
Foxtrot39 Mar 6, 2018 @ 3:20am 
Its "easy" : don't hire them, don't let them raid your planet, don't pay tribute (until you have a fleet good enough to fight them you can but avoid doing it too much), don't attack their systems

The more they raid/get hired the more they get close to trigger the crisis, attacking their station might also cause them to unite

Therefor the "Iron curtain" tactic work the best, have a fleet to counter their 7.5-15k fleet with a bastion outpost, they get weaker each time you wreck one of their raiding fleet to the point they're not a threat anymore and your bastion alone can handle them

The risk is when AI send them on each other, you can't really doo much at that point than hope they are powefull enough to fight them
Last edited by Foxtrot39; Mar 6, 2018 @ 3:22am
TI-Nspire_CAS Aug 16, 2018 @ 8:41pm 
Ik this is an old post, but i'm being ♥♥♥♥♥♥ right now by the great khan and it ain't fun. :2018salienbeast2:
Cryptid Aug 16, 2018 @ 9:19pm 
Originally posted by Deathcoy:
Don't think Khan will every "win". They're a mid game crisis and as such are meant to die off asap. Unless you're right beside them, you can safely run the game at 3x game speed until the Khan event ends, he will eventually die. Which won't take very long. Its an extremely boring and lackluster event, really.
Actually, unless i am missing something and things have changed.. sometimes when the Khan dies and the marauders go silent, there is a chance that they turn in a normal empire, and the more often chance they revert to their former annoying proxy skirmishers, but i've seen them more than once become a new empire fully capable of diplo.
TI-Nspire_CAS Aug 16, 2018 @ 10:05pm 
Originally posted by Caesium:
Originally posted by Deathcoy:
Don't think Khan will every "win". They're a mid game crisis and as such are meant to die off asap. Unless you're right beside them, you can safely run the game at 3x game speed until the Khan event ends, he will eventually die. Which won't take very long. Its an extremely boring and lackluster event, really.
Actually, unless i am missing something and things have changed.. sometimes when the Khan dies and the marauders go silent, there is a chance that they turn in a normal empire, and the more often chance they revert to their former annoying proxy skirmishers, but i've seen them more than once become a new empire fully capable of diplo.


Yikes... I just surrendered to them. Right now they are looking formidable with 2 other AI Empires submitting to them. :2018saliengoo2:
dontnormally Mar 20, 2020 @ 9:36am 
Is it possible to un-surrender to the Khan?
Foxtrot39 Mar 20, 2020 @ 10:10am 
Originally posted by dontnormally:
Is it possible to un-surrender to the Khan?
As long the crisis is ongoing : impossible

Afterwards you become a vassal if it doesn't split up and then can declare war of independance

If it split up you vow was only to the Khan and is invalidated and are automaticaly freed
Damedius Mar 20, 2020 @ 11:27am 
He spawned on my borders in my last game. Several fleets totalling 120k fleet power that travelled together and steamrolled over the nearby area. Once he took enough area, the fleets started to spread out and was able to pick them off one by one.

It's definitely harder than it use to be and ensures you can't immediately wipe them out. However if you have build up your economy and the bulk of it isn't near them when they spawn, you should be able to weather the initial storm.

Nightmyre Mar 20, 2020 @ 2:00pm 
It's all but impossible for the Khan to "win" because the Khan dying is a guaranteed event. He either dies through combat, old age, or assassination. He cannot live beyond a certain maximum time frame.
Originally posted by Upside Down:
How do you guys deal with this?
I turn off the marauders. They are an interesting idea that was poorly implemented. In my opinion they only detract from the game.
Upside Down Mar 21, 2020 @ 7:30am 
I quite like them these days. You can hire fleets of varying sizes from them which you can directly control and you can also hire one of their 3 star admirals. In one of my last pre-federations games I wrecked them as soon as they awoke before they could mobilise and combine fleets.

They are a bit like the Unbidden. Go after them hard and fast or face the misery of being over-run.
Danny Mar 21, 2020 @ 7:54am 
Originally posted by Nightmyre:
It's all but impossible for the Khan to "win" because the Khan dying is a guaranteed event. He either dies through combat, old age, or assassination. He cannot live beyond a certain maximum time frame.

I wish you could help the Khan take all of the galaxy :(

Maybe add an event chain to protect him/her against assassination and perhaps apply life extention techniques?
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Date Posted: Mar 6, 2018 @ 2:44am
Posts: 13