Stellaris

Stellaris

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Emolk Mar 4, 2018 @ 11:20pm
Disruptor combos broken af?
It seems nothing counters it, its just too powerful.
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Showing 1-6 of 6 comments
Sea Base Mar 4, 2018 @ 11:24pm 
What combos are these? Disruptors bearly do any damage.
Azunai Mar 4, 2018 @ 11:54pm 
they have much lower damage than other weapons of same tech level, extremely short range and there is no L slot version (except for the cloud lighntning creature weapon you can get from void clouds. that has similar characteristics but there's only 1 version of it that is basically a tier 3 gun you can never upgrade).
bison Mar 5, 2018 @ 12:07am 
Im fighting the contingency right now, disruptors are limited to medium slots and have incredibly short range. Even with the hard counter i lose chunks of my fleets in even fights before i get close enough.

You can easily hard counter them by stacking hull points and/or regen I would say
TwoTonTuna Mar 5, 2018 @ 12:52am 
Are you playing against the AI or against other players? I don't think the AI uses disruptors that much, so I'll assume multiplayer. Please note I'm theorycrafting here, as I primarily play against the AI.

1. Find and destroy some of the bigger crystalline entities and study their remains to get crystal forged plating. Use this instead of shields/armor to boost the hull points of your ships. Make sure to scout out the enemy fleets before using this, though. If your enemy switches to plasma/autocannons and you engage them without shields/armor, you will be boned. Swap out to crystalline plating when the enemy has committed their fleets into your territory, so they will not have a shipyard to refit their fleets in reaction to your fleet comp.

2. Use the No Retreat doctrine, and avoid admirals that boost disengagement chance. If ships are below 50% hull HP, each hit they take will roll a chance to disengage. Disruptors/torpedos/lightning will go straight for the hull, and they might trigger an early disengage even before your own ships get through the shields/armor of the enemy disruptor fleet. The 33% extra fire rate from the doctrine will also help your fleets overwhelm weak-hitting disruptor fleets through sheer firepower.

3. If your opponent is swarming you with disruptor corvettes, bring missile cruisers and slap on autocannons/lasers on the free slots. Use picket AI to boost their accuracy. Also, try to fight in a neutron star to reduce the speed of the corvettes--giving your cruisers an extra volley or two of missiles before the corvettes close in.

4. If your opponent is swarming you with torpedo corvettes, avoid cruisers/battleships and just go with your own fleet of swarm-AI corvettes. They'll be able to dodge the torpedoes, easy as pie. If you need those big ships, mix in a couple of corvettes. They will fly in to bait the first round of torpedoes and start munching on the missile boats, hopefully doing enough damage to weaken the second wave of torpedoes so only a few make it to your big ships.
Last edited by TwoTonTuna; Mar 5, 2018 @ 12:54am
zacharyb Mar 5, 2018 @ 12:57am 
I'd say the only weapon that is broken and has been since launch is Arc Emitters. They bypass shields and armor and don't miss, or at least used to not miss. They're the only XL weapon that can reliably take on every single ship type.
Last edited by zacharyb; Mar 5, 2018 @ 12:58am
Crim Mar 5, 2018 @ 7:01am 
There does exist +HP subsystems.
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Date Posted: Mar 4, 2018 @ 11:20pm
Posts: 6