Stellaris

Stellaris

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Tintler Mar 4, 2018 @ 6:52am
I'm out of loop why 2.0 is bad?
I saw lots of negative reviews but don't exactly get it. What is the problem with Stellaris right now?
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Showing 1-15 of 77 comments
Crusaderkvw Mar 4, 2018 @ 6:58am 
If you ask me, the game is in a better shape than it ever was. I like the changes they introduced, inlcuding the hyperlane only FTL gameplay. That last one is what is making most people angry however.
galadon3 Mar 4, 2018 @ 7:00am 
Part of it will be personal taste, how that plays out for you only you can decide.
The thing that is objectively bad at the moment and might take a bit time till its fixed is the really big bunch of bugs that plague the new version.
Eppiox Mar 4, 2018 @ 7:01am 
Main issue is it’s just too slow.
Hyperspace only until jump drives(jump now has 120day cooldown, and 1/2s fleet power debuff). Also your fleets need to travel across the entire subspace map to warp around too. It can take ingame years to travel to your desired location!

It does however let you setup good chokepoints or tension as you race to secure a good system/area.
imo it needs more late game speed research options.

But it’s not horrible bad, it’s not better either. Check back in a few weeks for sure as it currently has balance/bugs issues. Oh also imo the charismatic trait is MUCH better in this version.

Last edited by Eppiox; Mar 4, 2018 @ 7:02am
Loken Stoneheart Mar 4, 2018 @ 7:04am 
Its just very slow.
Ignoring bugs that will be ironed out.

Lots of arbitrary changes like war exhaustion / status quo peace / etc, removing everything but FTL drives, science ships are the only ones that can explore, you need an outpost for every single star system you want instead of natural border growth (which is expensive, which slows things down more)
To me it really just feels like all they did was slow things down and /remove/ things.
Sir Crashalot Mar 4, 2018 @ 7:05am 
Paradox completely changed the core game, which makes it a dfferent kind of game from the one people bought. Naturally, there are some who are upset about this.

The changes are also badly implemented, many aspects of the game have been overlooked and are not really compatible with the new style of game that Stellaris has become.

Lastly, there are a lot of bugs that have been introduced with the changes.
army4god Mar 4, 2018 @ 7:07am 
I'm enjoying it thus far. I like how different it is. I hated how fast the game played before. It felt like everything was outdated by the time I got it. Everything was simply a rush to end game.
Tintler Mar 4, 2018 @ 7:10am 
So did they remove all FTL options? There is no warp drive, wormhole anymore? Only Hyperlane? How Hyperlane works? Is this same travel method that endless space, master of orion uses?
Eppiox Mar 4, 2018 @ 7:12am 
It's the same ol hyperlane travel (like master of orion) but the fleets land on one side of the system(where planets are) and MUST move accross to the other edge to move in that direction. For battleships that are slow it's hard- you must plan ahead.
Toomadtoplay Mar 4, 2018 @ 7:14am 
what you see is the vocal minority
Fabigreat Mar 4, 2018 @ 7:15am 
For me, i really like the new outpost mechanic. The old outpost mechaic was strange for me because it was a bit to big for my taste.
Sir Crashalot Mar 4, 2018 @ 7:15am 
Everybody now starts with Hyperdrive, warp and wormhole generators are no longer options.

There are natural wormholes dotted about that will connect two distant systems and with the right research you will be able to build gates that allow instant travel to another gate anywhere on the map.

Hyperlanes themselves work the same way as normal, with the important exception that now your ships will have to travel across each system to reach the exit points, which can take a while.
ashbery76 Mar 4, 2018 @ 7:18am 
No most people are fine with and like to actually plan strategy is a strategy game.

1.9 was a very casual game which is fine and will always be there for those players.
galadon3 Mar 4, 2018 @ 7:20am 
Originally posted by Tintler:
So did they remove all FTL options? There is no warp drive, wormhole anymore? Only Hyperlane? How Hyperlane works? Is this same travel method that endless space, master of orion uses?

The only real FTL-System now is Hyperlane Travel, you can only follow along set hyperlane-pathes and you emerge in a system at the ending point of the lane, to enter another lane from that system you have to move there through the system with sublight drives.

Other stuff to move around:

-Wormholes: natural phenomena connecting one system with a fixed other system somewhere on the map, basically those act like very long starlanes and need a technology and then one side of the pair has to be explored by a science-ship until it can be used.

-Jump-Drives: They normally work like hyperlane-drives but have the option to initiate a jump that doesnt follow hyperlanes (with a certain range around their actual position), jumping does impose a cooldown of several months before it can be used again as well as a 50% penalty to a fleets combatstrength for the same time.
(Those are also dangerous techs wich highly increase the chance for the Unbidden-Invasion if you play with Crisis activated)

-Gateways: There are ancient Gateways in the Galaxy at start they are inactive, with the right tech you can reactivate them (for a big sum of ressources), those gateways build a network so you can reach every activated gate from every activated gate UNLESS a gate is in posession of an empire that blocks its borders to you or is at war with you.

With a tech thats even later (and having the megaconstruction perk afaik, my game hasnt reached that point so maybe somebody else can explain that in more detail) you can build your own gates to add to that network. Form what I read it takes 10 years to build one and falls under the "only one megastructure at a time"-building rule.

Usually as a rule of thumb Wormholes are early to mid-game, reactivating games is mostly middle-game, jump-drives middle- to lategame and building your own gates rather lategame (ofc in individual games that might differ a bit)
Meewec Mar 4, 2018 @ 7:20am 
i'm liking the changes so far, they feel like logical progressions on the systems we had before so the game feels very familiar to me even with so many changes. i usually played with hyperlanes before anyways(although i didn't lock everyone to it) so my playstyle hasn't had to adjust too much
FableBlaze Mar 4, 2018 @ 7:23am 
Part of the reason is that they released 2.0 in a really buggy state. Fleet manager is just barely functional and can easily screw up your fleets, most wars ended with status quo because basically a timer ran out, overwhelming victories were considered losses by the game, end-game crisises were left unchanged, etc etc.

Some people will defend 2.0 with blind determination, but the fact of the matter is that it should have never been released in the state that it is in. I highly doubt that even a single Paradox employee finished a single game of 2.0 before it was released.

The new direction that they took is not bad per-say, i can see it working really well in the future. But at the moment it is a mess and does not even come close to what was 1.9. Too many issues still need fixing.
Last edited by FableBlaze; Mar 4, 2018 @ 7:24am
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Date Posted: Mar 4, 2018 @ 6:52am
Posts: 77