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The thing that is objectively bad at the moment and might take a bit time till its fixed is the really big bunch of bugs that plague the new version.
Hyperspace only until jump drives(jump now has 120day cooldown, and 1/2s fleet power debuff). Also your fleets need to travel across the entire subspace map to warp around too. It can take ingame years to travel to your desired location!
It does however let you setup good chokepoints or tension as you race to secure a good system/area.
imo it needs more late game speed research options.
But it’s not horrible bad, it’s not better either. Check back in a few weeks for sure as it currently has balance/bugs issues. Oh also imo the charismatic trait is MUCH better in this version.
Ignoring bugs that will be ironed out.
Lots of arbitrary changes like war exhaustion / status quo peace / etc, removing everything but FTL drives, science ships are the only ones that can explore, you need an outpost for every single star system you want instead of natural border growth (which is expensive, which slows things down more)
To me it really just feels like all they did was slow things down and /remove/ things.
The changes are also badly implemented, many aspects of the game have been overlooked and are not really compatible with the new style of game that Stellaris has become.
Lastly, there are a lot of bugs that have been introduced with the changes.
There are natural wormholes dotted about that will connect two distant systems and with the right research you will be able to build gates that allow instant travel to another gate anywhere on the map.
Hyperlanes themselves work the same way as normal, with the important exception that now your ships will have to travel across each system to reach the exit points, which can take a while.
1.9 was a very casual game which is fine and will always be there for those players.
The only real FTL-System now is Hyperlane Travel, you can only follow along set hyperlane-pathes and you emerge in a system at the ending point of the lane, to enter another lane from that system you have to move there through the system with sublight drives.
Other stuff to move around:
-Wormholes: natural phenomena connecting one system with a fixed other system somewhere on the map, basically those act like very long starlanes and need a technology and then one side of the pair has to be explored by a science-ship until it can be used.
-Jump-Drives: They normally work like hyperlane-drives but have the option to initiate a jump that doesnt follow hyperlanes (with a certain range around their actual position), jumping does impose a cooldown of several months before it can be used again as well as a 50% penalty to a fleets combatstrength for the same time.
(Those are also dangerous techs wich highly increase the chance for the Unbidden-Invasion if you play with Crisis activated)
-Gateways: There are ancient Gateways in the Galaxy at start they are inactive, with the right tech you can reactivate them (for a big sum of ressources), those gateways build a network so you can reach every activated gate from every activated gate UNLESS a gate is in posession of an empire that blocks its borders to you or is at war with you.
With a tech thats even later (and having the megaconstruction perk afaik, my game hasnt reached that point so maybe somebody else can explain that in more detail) you can build your own gates to add to that network. Form what I read it takes 10 years to build one and falls under the "only one megastructure at a time"-building rule.
Usually as a rule of thumb Wormholes are early to mid-game, reactivating games is mostly middle-game, jump-drives middle- to lategame and building your own gates rather lategame (ofc in individual games that might differ a bit)
Some people will defend 2.0 with blind determination, but the fact of the matter is that it should have never been released in the state that it is in. I highly doubt that even a single Paradox employee finished a single game of 2.0 before it was released.
The new direction that they took is not bad per-say, i can see it working really well in the future. But at the moment it is a mess and does not even come close to what was 1.9. Too many issues still need fixing.