Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If its the "need-a-claim"-system thats actually bothering you and you dont want to play a devourer etc. then you'd need mods
1. Make a claim on an out of the way system and dont seize it, so when the war ends you dont get that system and the claim remains, giving you a casus belli ad infinitum.
2. Declare them rival (if possible), if they respond in kind you have the animosity-casus belli.
Claiming useless system though... however stupid it sounds it will probably work, thanks for the idea.
Yea thats an idea I am really not fond of either, mostly for faction- and tradition-effects that need neighbouring rivals, on the other hand no need to economically slap an empire around that is already pathetic, unless you want the regular target-practice to school your crews^^
Apart from that you can pretty much always get a casus belli on anyone by just claiming one of their systems.
Why stupid, countries do it all the time. It's a flimsy excuse to justfy being an ass.
Having a casus belli system besides needing a specific prerequisite to claim something in a war is in fact pointless since if I want to conquer stuff I need a claim anyway, if I want to humiliate them I need a rivalry anyway, but sometimes you just want to start a war to deter a neighbour from expanding, the added click to get a claim you wont use is basically useless.
Its one of the things they lifted from other paradox-games and didnt think it really through. In EU it makes sense that you need the casus belli because you can choose to take territory AFTER the war, no need to get the claims first and a certain casus belli does not allow you a certain demand for peace like in stellaris it just makes it better.
(For example if you have a core-claim on anothers province taking that province in the peace-deal nets you no bad reputation IF you started the war using the re-conquest casus belli, if you started it under another casus belli, being insulted for example it nets you the full bad reputation if you take that province.)
Its a minor thing and easily circumvented but it would have been nicer if they had actually thought through wich parts of a system they transplanted from another game they actually need to fit theirs.