Stellaris

Stellaris

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L37 Mar 3, 2018 @ 3:53am
Unrestricted wars
In 1.9 i usually at least partially militaristic empires and generally avoided joining federations, as i want to be able to declare war on anyone without any justification. On the other hand i do not like completely murderous ones like ravenous swarm or fanatic purifiers, as i want to be able to do at least some diplomacy, especially early on.

So is there any way to be able to declare war on anyone whenever i want as militarist/fanatic materialist, militarist/fanatic spiritualist or normal hivemind? If not in stock game, is it possible to mod in something like "feeling murderous" casus belli?

Out of all changes in 2.0 this one is most gamebreaking for me... i just cannot play like this... being a militarist but not being able to attack someone because apperently i need a valid reason and justification for that... makes no sense at all...
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Showing 1-8 of 8 comments
galadon3 Mar 3, 2018 @ 3:58am 
Well the justification is easy enough to get, you need to claim a system from them, wich you need to do anyway if you want to conquer and keep it.

If its the "need-a-claim"-system thats actually bothering you and you dont want to play a devourer etc. then you'd need mods
L37 Mar 3, 2018 @ 4:02am 
Originally posted by galadon3:
Well the justification is easy enough to get, you need to claim a system from them, wich you need to do anyway if you want to conquer and keep it.

If its the "need-a-claim"-system thats actually bothering you and you dont want to play a devourer etc. then you'd need mods
Thing is, in 90% of the cases i do not want his systems. The reason for the war is usually a part of diplomacy - if someone gets too annoying i just want to wreck him a bit, destroy his fleet and ruin his economy. Do not execute a total genocide or subjugate him. And avoid getting diplomacy penalties with others too. Seems like a valid reason to me, but currently seems to be impossible within game constraints...
Last edited by L37; Mar 3, 2018 @ 4:03am
galadon3 Mar 3, 2018 @ 4:06am 
Two possible ways to go for that:
1. Make a claim on an out of the way system and dont seize it, so when the war ends you dont get that system and the claim remains, giving you a casus belli ad infinitum.
2. Declare them rival (if possible), if they respond in kind you have the animosity-casus belli.
L37 Mar 3, 2018 @ 4:11am 
Rivalry stops working pretty fast with current restrictions...
Claiming useless system though... however stupid it sounds it will probably work, thanks for the idea.
galadon3 Mar 3, 2018 @ 4:14am 
Originally posted by L37:
Rivalry stops working pretty fast with current restrictions...

Yea thats an idea I am really not fond of either, mostly for faction- and tradition-effects that need neighbouring rivals, on the other hand no need to economically slap an empire around that is already pathetic, unless you want the regular target-practice to school your crews^^
Last edited by galadon3; Mar 3, 2018 @ 4:14am
Taddl Mar 3, 2018 @ 4:14am 
If you want the murdering casus belli you will need to play determined exterminators or driven assimilators.

Apart from that you can pretty much always get a casus belli on anyone by just claiming one of their systems.
VipreRX Mar 3, 2018 @ 4:39am 
Originally posted by L37:
Claiming useless system though... however stupid it sounds it will probably work, thanks for the idea.

Why stupid, countries do it all the time. It's a flimsy excuse to justfy being an ass.
galadon3 Mar 3, 2018 @ 5:39am 
Well the thing is that from a gaime perspective there is basically no point to it.
Having a casus belli system besides needing a specific prerequisite to claim something in a war is in fact pointless since if I want to conquer stuff I need a claim anyway, if I want to humiliate them I need a rivalry anyway, but sometimes you just want to start a war to deter a neighbour from expanding, the added click to get a claim you wont use is basically useless.

Its one of the things they lifted from other paradox-games and didnt think it really through. In EU it makes sense that you need the casus belli because you can choose to take territory AFTER the war, no need to get the claims first and a certain casus belli does not allow you a certain demand for peace like in stellaris it just makes it better.
(For example if you have a core-claim on anothers province taking that province in the peace-deal nets you no bad reputation IF you started the war using the re-conquest casus belli, if you started it under another casus belli, being insulted for example it nets you the full bad reputation if you take that province.)

Its a minor thing and easily circumvented but it would have been nicer if they had actually thought through wich parts of a system they transplanted from another game they actually need to fit theirs.
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Date Posted: Mar 3, 2018 @ 3:53am
Posts: 8