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If you struggle enough you might win with a lot of work, waiting for FE to intervene (and hope they dont get destroyed) or hope the fallback saveguard empire spawns and actually works.
Apart from that I can only recommend setting the crisis difficulty down at the start of the game or disabling it alltogether.
I have not seen them in the new 2.0 version of the game yet, but I assume not much has changed. So the same tricks that worked before will work now. And the biggest one is to have the right ships and weapons against them. Corvettes and destroyers are a waste of minerals here ... the big ships and heavy long range weapons that work against armor will win the battle. The scourge does not use shields after all.
And point defense. Lots of it, because their misisles and especially the strike craft are absolutely deadly and will chew through your ships without even being slowed down. Don't let them get near you.
After that it is all about having an economy strong enough to replace losses fast enough to keep pushing the scourge back and preventing them from spreading further out.
The problem with the endgame crisises in 2.0 is that they have not really changed, they still field fleets strength in the millions, while most awakened empire dont go over 300k.
Hahahaha .. sounds like fun xP
I wonder if I will see them in my current game now. After all the 2.0 changes have so far not convinced me so this game might be the last for a very long time. Of course the devs might still hot-fix that somehow in the next few days. I hope they do. I want to part with good memories towards the game ;D
Otherwise camp all approach vector with as heavily armed of a station as you can manage and reinforce with fleets. If they hold out, great. If not, you lose.
I just beat this exact scenario and it took my culture probably about 200 years since the two ascended empires were more interested in conquering each other than stopping the scourge.
I also lucked out in a sense because they inserted themselves into the opposite side of my galaxy from my homeworld. (I stole a warpgate they cleansed from some other empire and built a 50k citadel to attack from, which helped immensely.)
A fleet of 200 corvettes with 3 armor/3 crystal and plasma turrets (intercept hull) did pretty well for fairly low replacement cost.
Weird, I just indiscriminately bombarded them until planetary integrity hit zero. Biggest ships I had were the three Titans that made the trip.
For some reason the swarm doesn't protect their worlds, like at all, hence jump drives. Even if you lose that fleet it will stall them.
Acension Perks:
- Defender of the Galaxy
- Eternal Vigilence
Then setting up Chokepoint systems with Citadels (With Super Computer), 3x Ion Cannons, 4x PD Platforms and building a Gateway so I can bounce my full fleet strength between chokep oints.
After that its a matter of timing & deep raids using the jumpdrive to bypass their main forces to perge planets or distract them enough to push to a new choke point. Sometimes the AIs will send fleets through and help but its very rare and only when the AIs have about 200k total fleet power avalible.
The tactics against them is quite simple: destroy fleets one at a time, take out planets. 2.0 made it easier to defend, with Citadels blocking key locations and letting you hold the system with a small caretaker fleet..
Pretty much this honestly. I suggest jump drive just because often times they're all front line with no non-station defense past a point so you can 'rush' their planets and avoid heavy conflict.
I also had my deep space sensor array by that point, and I literally can't undersell how useful that was.
So I am the strongest in the galaxy with a combined fleetpower of ~200k. Everyone else is around 80k max. The awoken Empire has 250k ....and the prethoryns drop a cool 1380k in 13 fleets in my territory. I managed to kill off 650k until I need to rebuild my fleet ....but while I get back up to 120k they are back to full strength. In the meantime the 2 other wars are still going on.
I have defender of the galaxy.
Later on when all is peaced out the rest of the galaxy shows up and waits in systems with their 20 - 50k fleets. Pretty much useless and a little unbalanced. In one of my previous playthroughs I managed them, but they also only showed up with ~800k. I guess time for a restart.