Stellaris

Stellaris

View Stats:
This topic has been locked
Outlaw VULPE Feb 28, 2018 @ 6:27pm
2.0 completely ruined the game, who else agrees?
I don't agree with the changes to FTL, they make no sense as far as I can see and doomsday weapons (which you can only get with the DLC) were already availible with mods that this entire update and DLC ripped off. Perhaps worst of all is how it wrecks saves from previous versions with no option opt out aside from using beta versions. I'm extremely disatified with this update and the changes made to the game.
< >
Showing 46-60 of 62 comments
rogesly Feb 28, 2018 @ 10:07pm 
Originally posted by Herr Mainyu:
i love the most changes ive seen so far. Just the war exhaustion needs an overthaul. but i like the idea of WE in general...

and i miss the army attachments....why they removed it?^^
because it was micromanagment hell?
ctcc42 Feb 28, 2018 @ 10:10pm 
The thing about space is. Its big, and its not defencible. There are no chock points in space. if you want to defend somthing, you need to defend that thing, not an arbitery position thousands of astral units away.

I apreciated Stellaris because it was one of the few 4x Space games that didnt force hyperlanes on me. Now its just like so many others that I didnt enjoy very much.

The other thing about hyper lanes is that they arnt realy any more strategic. They just changed the stratergy from: Build a fleet, bombard all their worlds. To Build a fleet, bombard all their worlds one or two at a time,.

To make the game more strategic you need choices. Hyper lanes dont give us choices, they take choices away. What we should have had were mechanics and incentives to wage war in differant ways. That would increase the stratergy through virtue of giving us a choices.

What 2.0 did was give us a differant stratergy, not new stratergys. Its still a one stratergy game, and that stratergy is: build some stuff, use that stuff to blow up the stuff that the other guy built.
Last edited by ctcc42; Feb 28, 2018 @ 10:11pm
Kimuriel Feb 28, 2018 @ 10:10pm 
They probably removed army atachments because they got feedback from players on Paradox forums that they found them useless. Hence, now the armies in general have been buffed, and the battles can last longer (especially when enemy has a stronghold). Also, In general I like 2.0, needs some tweaking, I do miss the FTL choice, but this choice hasnt necessarily killed the game for me. Also, stop the same: I DONT LIKE 2.0 thread!!!!one spam, it clutters the forum. and as for the negaitivity? Meh, same old. I see this negativity with every game that has done something 'controversial' and/or bad. I guess they want to kill the game ? who knows. I can agreee with argumented posts, not the: YOU BROKE MY TOY!!!! rage. I think the patch needs some tweaking here or there.
loki.kiota Feb 28, 2018 @ 10:16pm 
i just finished a 19 hour game, and loved every minute of it. looking forward to spending hundreds of more hours with stellaris.
zeeb Feb 28, 2018 @ 10:31pm 
We are all a little sad about the 2.0 patch, however, Paradox has taken note to this and will apply changes in the future, thats what patches are made for.

So lets all calm down, play the current version if you want to or be happy that Paradox actually implemented the old patches into the beta branches so you can play the old ones, because it is rare that companies do these little things, so lets take note and thank them for that so that they will continue that path. Lets be honest here, they didn't need to, they didn't have to, but they did and they did it for you.

So lets not be a bunch of basement dwelling manchilds and be thankful that Paradox respected the ones not favoring the new patch.
Last edited by zeeb; Feb 28, 2018 @ 10:31pm
Emerald Unicorn Feb 28, 2018 @ 10:33pm 
Originally posted by MadMatt:
Just bought this game and see all these threads, im 3 mins from a refund... Maybe Civ6?
I bought this game after reading about people not liking the new patch, but I also read that you can just roll back to the last 1.x version and still get the "original" experience.
However, in the last 5 days or so since I bought the game I have put in over 60 hours and thoroughly enjoyed it. A lot of the things I have seen against 2.0 is the dislike of the hyperlanes, and I honestly can't imagine how frustrating it would have been to have enemies jumping into random systems on me. The hyperlane system makes sense, to me. And there are wormholes and stargates you find that allow for jumps across the galaxy.
Questingbear Feb 28, 2018 @ 10:50pm 
I have a lot of faith in Paradox. It will get there. But for now, wow, yeah this kinda sucks. The fleets in particular are just completely broken.
Kimuriel Feb 28, 2018 @ 10:54pm 
As the person above me states: give them time to tweak it. Just dont expect them to roll back on the majority of the stuff. Theyll balance it out, change where is necessary. and my advice with any paradox title: read the dev diaries. then you know what is going on.
Last edited by Kimuriel; Feb 28, 2018 @ 10:54pm
Nexodas Feb 28, 2018 @ 11:01pm 
I prefer it actually. The number of tears honestly surprised me but in hindsight it probably shouldn't have.
Sevurai Feb 28, 2018 @ 11:12pm 
I've uninstalled the game and wont be coming back unless a lot of the changes are rolled back, which seems unlikely.
The Doctor Feb 28, 2018 @ 11:18pm 
I definitely don't agree with the OP. I think it has improved the game substantially.

Here's one example: I am a big fan of Distant Worlds and somehow, when playing DW I never built doomstacks. It just took so damned long for your units to warp to the threatened sectors and the havoc a few raiders could create was sufficient deterrent to keep small, local fleets and larger regional ones that could respond to a local crises. In my ongoing game of Stellaris, I have found myself doing exactly the same. The damage a small force of pirates can do without having regional forces on call is sufficient deterrent to stacking everyone in the centre of my empire like I did before.

The new spaceports are excellent features. Finally, they are what I'd hoped for when I first read about Stellaris' starports in the pre-release dev diaries. Also gone are the tedious defensive armies and their fiddly attachments.

There's a lot to cheer about with v2.0 if you're happy with Hyperlanes as the only FTL method in the game. We almost all agree that the base game needed some serious reworking to make the game more interesting but I'll say that I never saw anyone call for the removal of two methods of FTL and stick with Hyperlanes as a solution. If anyone had the chutzpah to suggest that before the devs announced this change, I think we'd all have told them where to go in our own way ;)

I get that some folks are really, really outraged that the devs chose to remove two methods of FTL and stuck with what was arguably the least popular one. I wouldn't have batted an eyelid if they'd chosen Warp as the only method as that's how DW does it and I'd have enjoyed that too. Of course, DW ships have fuel tanks and there are serious limitations on how far they can travel from their bases and Stellaris would have needed to add a whole new layer of sophistication to the game if they'd chosen that path.

I'd have hated it if they'd chosen Wormholes as they were easily my least favourite method of FTL. But I'm lucky they didn't choose that one and others are unlucky. But honestly, there's not much anyone can do about this now. The changes have been made and they're nowhere near egregious enough to warrant a roll-back for most of us.

And finally, when I play Stellaris, I usually play my own version of a DW race. I'm currently playing as a Gizurian Hive Mind empire and am enjoying the experience just as much as I enjoyed playing DW.
Last edited by The Doctor; Feb 28, 2018 @ 11:19pm
Wolfen Mar 1, 2018 @ 12:14am 
Originally posted by MadMatt:
Just bought this game and see all these threads, im 3 mins from a refund... Maybe Civ6?

If you like braindead AIs that cheat the ♥♥♥♥ out of you and are still dumb as ♥♥♥♥, enjoy.

Sometimes i think the AI of Civ 6 is opening threads in the stellaris hub.
Last edited by Wolfen; Mar 1, 2018 @ 12:14am
Nemo, Forevermore Mar 1, 2018 @ 12:19am 
Why the hell didn't the make the new FTL system set to ON by default and allow player choice to opt out for old FTL during the new game generation options. Dumb move Paradox.

RIP Stellaris.
Hexagoros Mar 1, 2018 @ 12:36am 
I'm really not a fan of 2.0 so far. :/
ArcticISAF Mar 1, 2018 @ 12:37am 
2.0 Stellaris not only ruined the game. It ruined my life. My family has left me. My dog ran away in fear. Random kids throw fruit at me.

Everything is ruined. Thanks Paradox.
< >
Showing 46-60 of 62 comments
Per page: 1530 50

Date Posted: Feb 28, 2018 @ 6:27pm
Posts: 62