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I apreciated Stellaris because it was one of the few 4x Space games that didnt force hyperlanes on me. Now its just like so many others that I didnt enjoy very much.
The other thing about hyper lanes is that they arnt realy any more strategic. They just changed the stratergy from: Build a fleet, bombard all their worlds. To Build a fleet, bombard all their worlds one or two at a time,.
To make the game more strategic you need choices. Hyper lanes dont give us choices, they take choices away. What we should have had were mechanics and incentives to wage war in differant ways. That would increase the stratergy through virtue of giving us a choices.
What 2.0 did was give us a differant stratergy, not new stratergys. Its still a one stratergy game, and that stratergy is: build some stuff, use that stuff to blow up the stuff that the other guy built.
So lets all calm down, play the current version if you want to or be happy that Paradox actually implemented the old patches into the beta branches so you can play the old ones, because it is rare that companies do these little things, so lets take note and thank them for that so that they will continue that path. Lets be honest here, they didn't need to, they didn't have to, but they did and they did it for you.
So lets not be a bunch of basement dwelling manchilds and be thankful that Paradox respected the ones not favoring the new patch.
However, in the last 5 days or so since I bought the game I have put in over 60 hours and thoroughly enjoyed it. A lot of the things I have seen against 2.0 is the dislike of the hyperlanes, and I honestly can't imagine how frustrating it would have been to have enemies jumping into random systems on me. The hyperlane system makes sense, to me. And there are wormholes and stargates you find that allow for jumps across the galaxy.
Here's one example: I am a big fan of Distant Worlds and somehow, when playing DW I never built doomstacks. It just took so damned long for your units to warp to the threatened sectors and the havoc a few raiders could create was sufficient deterrent to keep small, local fleets and larger regional ones that could respond to a local crises. In my ongoing game of Stellaris, I have found myself doing exactly the same. The damage a small force of pirates can do without having regional forces on call is sufficient deterrent to stacking everyone in the centre of my empire like I did before.
The new spaceports are excellent features. Finally, they are what I'd hoped for when I first read about Stellaris' starports in the pre-release dev diaries. Also gone are the tedious defensive armies and their fiddly attachments.
There's a lot to cheer about with v2.0 if you're happy with Hyperlanes as the only FTL method in the game. We almost all agree that the base game needed some serious reworking to make the game more interesting but I'll say that I never saw anyone call for the removal of two methods of FTL and stick with Hyperlanes as a solution. If anyone had the chutzpah to suggest that before the devs announced this change, I think we'd all have told them where to go in our own way ;)
I get that some folks are really, really outraged that the devs chose to remove two methods of FTL and stuck with what was arguably the least popular one. I wouldn't have batted an eyelid if they'd chosen Warp as the only method as that's how DW does it and I'd have enjoyed that too. Of course, DW ships have fuel tanks and there are serious limitations on how far they can travel from their bases and Stellaris would have needed to add a whole new layer of sophistication to the game if they'd chosen that path.
I'd have hated it if they'd chosen Wormholes as they were easily my least favourite method of FTL. But I'm lucky they didn't choose that one and others are unlucky. But honestly, there's not much anyone can do about this now. The changes have been made and they're nowhere near egregious enough to warrant a roll-back for most of us.
And finally, when I play Stellaris, I usually play my own version of a DW race. I'm currently playing as a Gizurian Hive Mind empire and am enjoying the experience just as much as I enjoyed playing DW.
If you like braindead AIs that cheat the ♥♥♥♥ out of you and are still dumb as ♥♥♥♥, enjoy.
Sometimes i think the AI of Civ 6 is opening threads in the stellaris hub.
RIP Stellaris.
Everything is ruined. Thanks Paradox.