Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Incidentally, after figuring this all out, it's why I hate hate hate Paradox's suggested "fix". Attaching a penalty to 100% WE instead of giving the other party in the war the option to exercise a forced peace really screws a lot of the things they added to the game.
Just as a single example, right now "No Retreat" has a very specific, and EXTREMELY useful effect when you're defending. If Paradox implements their suggested fix, "No Retreat" ceases to have any meaningful use, and anyone utilizing it is a total bonehead. You'll simply race to your horrible penalties faster, and your increased mineral burn rate from replacing the increased losses means you'll eventually die from attrition since you can't force peace.
That's just 1 of many "d'oh" moments in design I'm looking at if they bandaid fix WE forced peace.
Also, one less intelligent way to deal with WE is doomstacking. Attack enemy fleet with all you have, even if you have big advantage and can defeat his forces with one fleet you should still doomstack, as it greatly reduces losses. It seems like exactly the opposite of what they were trying to achieve, but this is how it works...
It is possible, requires massive advantage and a lot of time, but it is possible. Still have to wreck everything they have though, which is "a bit" wrong IMO...