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If you turn the slider down you get more chokepoints... obviously more tactical chances for you... but if your start system is in such a edge of the universe... i mean... you can defend it easy too... but to expand is more challanging too.
it really baffles me that there is no "putting this slider to 11 may cause balance issues" warning when you go beyond 0.5/2x for a lot of them.
Yeah... i mean this warning may be usefull. But it should be clear that you can get balance isues. Just like you turn the sliders for habitable planets or primitive civilizations to the top.
BUT... if you play with bigger maps and not just the vanilla 1000 stars... AND like me with planetary diversaty... (like... i think 24 different habitable planet types not just 9) you NEED to put the habitable world generation much higher to find a planet that fits your special needs. :D
I should also clarify that rather than complaining, more impressed that it's possible to set up a perfect defence if your hyperlanes are set up right... and curious to know if the devs are planning to do anything about it.
What? FTL-i only affects the system it's in not nearby ones. It shouldn't prevent you entering their space.
This
Inhibitors can never prevent you from entering systems...they only prevent you from exiting the system through any other lane than the one you entered from
Setting your map up to have as many chokepoints as possible and complaining about chokepoints being on your map just seems weird to me.
The only way the developers could help you is by disabling the slider so you dont make any further bad decisions.
Also: Conquer the planets and starstations in order to disable the FTL inhibitors.
Of course, I could also be missing something stupidly obvious, so if I'm being daft here feel free to tell me what I've overlooked.
If you go into the system view, theres a way to forbid your ships from accessing that system.
It's a button at the bottom of your screen in the middle.