Stellaris

Stellaris

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iFrame Feb 27, 2018 @ 8:39pm
Master Builders
Haven't played Stellaris since Utopia so was quite surprised with many changes and overhaul. Anyways wanna know whats the meta for Master Builders this patch? Is it worth taking always?

I used to pick it up to rush Dyson Spheres and Science Nexus to support my expansionist empire. However now megastructures are limited to 1 per type per empire except for ringworlds and habitats, moreover calculations for unity have been more punishing for big empires in 2.0, the changes to naval capacity and several other changes it seems that the perk is much less useful now? If i'm not mistaken the only good thing about Master Builders is that it'll make mega engineering available for research, which to be honest is kinda stupid as you'll probably had all the prerequisite techs by then, unless of course your rng is horrible with research cards.
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aaahfreshmeat Feb 27, 2018 @ 8:44pm 
Ringworlds are absolutely OP for, well, anything, Energy, Minerals, Research, and Unity.

If anything, the perk is worth taking just for unlocking Circle of Life alone.

My personal rank on the usefulness of Megastructures (excluding Gateways):
1. Ringworld (4x 25 Gaia planets)
2. Dyson Sphere (+1000 Energy is damn a lot)
3. Habitats (Only 12 tiles, limited choice of buildings too, at least it’s unlimited, but so does Ringworlds)
4. Science Nexus (By the time you are able to research the tech to unlock this, you’re already very late into the research tree anyway.)
5. Sentry Array (I don’t see the point lel, having vision of the entire galaxy, for what? ...well, useful for crisis fleet, I guess?)
Sentry array means always knowing exactly how much fleet power the enemy has. I agree that it should be #5 in that list though...it's a luxury, not a necessity.
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Date Posted: Feb 27, 2018 @ 8:39pm
Posts: 2