Stellaris

Stellaris

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Music4Life Oct 26, 2019 @ 9:56am
Checksum doesn't change, mods or not (answered)
Trying to play a MP-game with a friend. Turns out that my checksum doesn't change, no matter what mods I have or not. I have 9939 as the checksum.

I have tried to delete everything in the Stellaris folder + the one in documents as well. Doesn't help. Checksum stays fixed at 9939.
Last edited by Music4Life; Aug 10, 2020 @ 6:53am
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Showing 1-14 of 14 comments
BlueAuran Oct 26, 2019 @ 10:25am 
9939 is the current version patch? Far as I remember on 2.5
Music4Life Oct 26, 2019 @ 10:38am 
Yes I think that 9939 is vanilla, but I get that checksum even with mods so that implies something is wrong. Thus I can't play in MP-games.
BlueAuran Oct 26, 2019 @ 10:40am 
Most people should probably post their basic specs in order to facilitate speed here btw...however, I am quite sure that this launcher is going to be upgraded to play nice with mods...after all this is the number one complaint so far about the new patch, next one being that a small number of people (a dozen or two) seem to have great difficulty starting their game when obviously 17K are having some ease in this dept. I wish they would figure that out and post some of their efforts to assist the other dozen or so eh...
Last edited by BlueAuran; Oct 26, 2019 @ 10:41am
BlueAuran Oct 26, 2019 @ 10:46am 
also i see LOADS of people in the multiplayer lobby, some of them have 2+ PLAYERS< are they all playing stock vanilla builds then>?
BlueAuran Oct 26, 2019 @ 10:47am 
ALSO HOWS about you give it a try, just do it simply at first, like one main mod or something. Maybe appearances are deceiving in this case.
Music4Life Oct 26, 2019 @ 11:00am 
Please read the entire OP...
- tried with or without mods (0,1,15 mods)
- I have tried to delete everything in the Stellaris folder + the one in documents as well. (aka clean install)
- restart of the PC

What does hardware/specs to do with checksum? Checksum is based on the files, nothing else.

The game loads the mods by way as they are listed in the settings.txt and I can play with them.
BlueAuran Oct 26, 2019 @ 11:10am 
i read the entire op, why...frack it, seems like all these people in these threads are pure pissed off that everyone else won't fix their problem for them, got news for you aszhats who think this way...CO OPERATION is required, ♥♥♥♥ on it and you get what you have now...fail.
t4chy Oct 26, 2019 @ 1:43pm 
I don't think mods influence the checksum.
Music4Life Oct 26, 2019 @ 2:55pm 
Originally posted by t4chy:
I don't think mods influence the checksum.
Any file that changes the game changes the checksum.
Nemo Consequentae Mar 6, 2020 @ 10:17pm 
Here's the problem. I was going to play a multiplayer game with my son. I had 3 mods installed & activated, he has the same ones. His checksum changed, mine didn't. WTF!?

Tracked it to 2 in particular, & tried with me hosting instead. They don't change the checksum on my install, but they do on his.

How TF does that happen?
HentzDynasty Aug 9, 2020 @ 2:08pm 
Originally posted by Nemo Consequentae:
Here's the problem. I was going to play a multiplayer game with my son. I had 3 mods installed & activated, he has the same ones. His checksum changed, mine didn't. WTF!?

Tracked it to 2 in particular, & tried with me hosting instead. They don't change the checksum on my install, but they do on his.

How TF does that happen?


Out of curiosity, where exactly are you reading your checksum? Are you looking at the checksum from the launcher or are you looking at the checksum after you've loaded the game and at the main menu (the one that lets you pick new game, mp, load game, etc.)?

The checksum does not reflect mods until after you've click "Play" in the launcher and let it load.

Also, is it a requirement to have identical checksums in order to play MP with a friend?
Music4Life Aug 9, 2020 @ 4:19pm 
Originally posted by HentzDynasty:
Originally posted by Nemo Consequentae:
Here's the problem. I was going to play a multiplayer game with my son. I had 3 mods installed & activated, he has the same ones. His checksum changed, mine didn't. WTF!?

Tracked it to 2 in particular, & tried with me hosting instead. They don't change the checksum on my install, but they do on his.

How TF does that happen?


Out of curiosity, where exactly are you reading your checksum? Are you looking at the checksum from the launcher or are you looking at the checksum after you've loaded the game and at the main menu (the one that lets you pick new game, mp, load game, etc.)?

The checksum does not reflect mods until after you've click "Play" in the launcher and let it load.

Also, is it a requirement to have identical checksums in order to play MP with a friend?

How to ensure you can play MP (discovered it and forgot to update this thread...)
  • make sure you both have the same DLCs and mods. One error here and you will NOT get to play. I recommend making a collection in Steam and have the other(s) use that as a baseline. This is assuming you are hosting by the way.
  • have the exact same loadorder of mods. This you ensure by doing the following.
    • open explorer and go to C:\Users\username\Documents\Paradox Interactive\Stellaris
    • find two files: DLC_load.json and game_data.json
    • share these two files with those that you are MPing with. They need to overwrite their files.
Good luck! :)
IPWIW Aug 9, 2020 @ 5:16pm 
Originally posted by Psycho:
make sure you both have the same DLCs and mods.
not dlc
you can join host with less or more dlc,since most dlc content merely needs to check host_has_dlc instead of actually adding new thing like soudtrack(which is clientside,do you know you can go all the way to 1.0 and play all the dlc music),so you'd be "modified" if those content files are corrupted/changed,not the dlc themselves--they are just keys

btw you can edit op/title and/or mark your post as answer
Last edited by IPWIW; Aug 9, 2020 @ 5:24pm
Nemo Consequentae Aug 20, 2020 @ 4:14pm 
Originally posted by HentzDynasty:
Originally posted by Nemo Consequentae:
Here's the problem. I was going to play a multiplayer game with my son. I had 3 mods installed & activated, he has the same ones. His checksum changed, mine didn't. WTF!?

Tracked it to 2 in particular, & tried with me hosting instead. They don't change the checksum on my install, but they do on his.

How TF does that happen?


Out of curiosity, where exactly are you reading your checksum? Are you looking at the checksum from the launcher or are you looking at the checksum after you've loaded the game and at the main menu (the one that lets you pick new game, mp, load game, etc.)?

The checksum does not reflect mods until after you've click "Play" in the launcher and let it load.

Also, is it a requirement to have identical checksums in order to play MP with a friend?

From memory, it says something about checksum mismatch, and shows yours. We then compared & could see they were different.
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Date Posted: Oct 26, 2019 @ 9:56am
Posts: 14