Stellaris

Stellaris

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eidane May 19, 2018 @ 6:58am
bugg where my fleet do not register a ship or the fleet manager just puts the new ship from the building que into a new fleet.
so yeah when I have a fleet of some amount of ships and go for reinforcing that fleet. it just fils it up, not heading at what the composision is or in the case of a extra ship. that is not included in the acounting. so it just starts to create a new fleet. I can not use the reinforce al mostly cause this will create uther caos. if the fleet manager were not there I would not have a problem. but it is so could you have it working properly at some point? currently I would say it is not.
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Showing 1-8 of 8 comments
Elitewrecker PT May 19, 2018 @ 7:01am 
Currently, I would say it's 90% of the times user error, especially with stuff like "creating extra ships".
If you have problems using it well just don't use it, go to shipyards manually, queue as many ships as you want and then merge the fleets like before.
Last edited by Elitewrecker PT; May 19, 2018 @ 7:02am
eidane May 19, 2018 @ 9:02am 
I would say not user error. in the sence that the fleet automation is how you mass build one fleet. it is suposed to be a help system that do not make more ships then there are in the fleet. aditionally the unregistering do hapen ofthen if a emergency jump have ocured. meaning the fleet will be at may be half strenght, but register as may be 2 ships in the fleet managment module/system. if user error btw: a system that is able to make non intended mistakes are not a good system. a programmer need to take height for errors that can ocur.

a fix to this would be to actually make the system able to update the fleet as is and for the user to then alocate the last of the resourses. a simple button that would register al ships in fleet and take that into acount.
Elitewrecker PT May 19, 2018 @ 9:19am 
The usual problem with the manager making extra ships occurs due to the fleet having extra ships of one design than specified in the template.
For example, if you're missing 10 ships of one design, but you're carrying an extra 2 ships from another design, and you press reinforce, the manager will build the 10 ships because that's what is supposed to be in the fleet, but 2 of them won't be able to join the fleet because of the 2 extra ships you have (assuming this would cap the fleet).

One problem with the manager though, is it doesn't count ships not updated to the latest version of a design when you try to reinforce.
Say a fleet wants 10 ships of one design, and you have 5 of that design (but they're not updated to the latest version). The manager will build 10 with the reinforce instead of just building 5.
Last edited by Elitewrecker PT; May 19, 2018 @ 9:22am
InvictusDoom May 19, 2018 @ 10:23am 
The fleet manager is buggy becaues it doesn't keep track of the fleet. Just like Elitewrecker PT points out about the fleet having extra ships. How is it the fleet manager doesn't know about what the fleet is currently composed of? If you manually merge in extra ships, which is ultimately changing the design, the fleet manager should update.
Elitewrecker PT May 19, 2018 @ 10:38am 
It's only doing what you set it to. This is problem with manually merging units, or reducing amount of some design later on. If you decide to move from a 100 of one design 150 of another to 150/100, it's not going to disband those extra 50 ships, but it's gonna make the 50 ships you decided the template to have.
ancienthighway May 19, 2018 @ 2:11pm 
I've been using the fleet manager almost exclusively in maintaining my fleets and building new ones. I've built replacements and haven't received extra ships because of ships needing updates, or even ships intransit to join the fleet.

I have had problems where ships intransit to join a fleet have that order canceled due to something I did with the fleet, but by that time it's out of the control of the fleet manager. The only problem I've had with the fleet manager is it doesn't recognize Federation ships.

I never played 1.9 so I have no comparison to it. I don't have any mods effecting the FM either.
eidane May 19, 2018 @ 2:29pm 
hmm what about afther a emergency jump out? it is mostly when that have hapened once that the fleet is broken and not registering.
Elitewrecker PT May 19, 2018 @ 3:06pm 
That's also a cause for sudden orphan ships, if they were reinforcing a fleet that had to emergency FTL they'll stop where they were and show up as new fleets.
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Date Posted: May 19, 2018 @ 6:58am
Posts: 8