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If you have problems using it well just don't use it, go to shipyards manually, queue as many ships as you want and then merge the fleets like before.
a fix to this would be to actually make the system able to update the fleet as is and for the user to then alocate the last of the resourses. a simple button that would register al ships in fleet and take that into acount.
For example, if you're missing 10 ships of one design, but you're carrying an extra 2 ships from another design, and you press reinforce, the manager will build the 10 ships because that's what is supposed to be in the fleet, but 2 of them won't be able to join the fleet because of the 2 extra ships you have (assuming this would cap the fleet).
One problem with the manager though, is it doesn't count ships not updated to the latest version of a design when you try to reinforce.
Say a fleet wants 10 ships of one design, and you have 5 of that design (but they're not updated to the latest version). The manager will build 10 with the reinforce instead of just building 5.
I have had problems where ships intransit to join a fleet have that order canceled due to something I did with the fleet, but by that time it's out of the control of the fleet manager. The only problem I've had with the fleet manager is it doesn't recognize Federation ships.
I never played 1.9 so I have no comparison to it. I don't have any mods effecting the FM either.