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The logs themselves aren't CRITICALLY useful but basically:
Beneath the left side it details YOUR damage output;
Detailing your average efficiency against the three defensive "barriers" as well as the efficiency against each separately, namely Hull, Armor and Shields as well as enemy missiles/strike craft shot-down by your Point Defense. After that it shows your hit ratio (100% - (enemy evasion + misses) so how many of your shots hit.
The efficiencies have to do with the fact that specific weapons have bonus damage against one type of defense and penalties against another. Simple version: energy weapons have bonus damage against hull and armor but less damage while the enemy has shields. Inversely: kinetics have bonus against shields but less against armor (autocannons have bonus against hull as well to make up for shorter range. Explosives are different in that they completely ignore shields (but can be shot down by point defense)
Right side is the same but for the enemy, so the damage dealt (and it's efficiency) against Hull, Armor, etc. against your ships, as well as its hit ratio and evasion.
Again, the only thing different between reading the logs and inspecting the ships, is the difference between an empirical test and a theoretical test. By inspecting beforehand you can design ships specifically against your enemy. In this case, pirates use only kinetics so you're better off filling your ships with armor, and they use a mix of shields with armor with more armor than shields, IIRC, I think you can see what to do.