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As a side note, I have found that the automated dreadnaught is useless becasue it's speed was only at 68 while my other ships were at 224.
I basically had to decomission it because I needed to be able to keep up with enemy fleets.
So... I ended up taking more than half of all of his worlds without a single defeat on any front and was forced to end the war in a status quo... I ended up with nothing to show for my effort whatsoever.
Simply put, you have to capture everything from him (and its allies) before the counter times out. Which means capturing all his planets, and take down all his fleets that avoid yours while they cap systems as they go and flee quickly with light loses every time you manage to engage them.
So you have the choice :
For capturing planets you can :
- Bombard them for a long time to kill the troops before invading, which will cost you plenty of time, or
- Invade them quickly which will cost you troops, so you get exhaustion.
lose/lose situation.
To hunt your opponent's fleets and cap system you can :
- Keep big fleets to minimize loses, but loses a lot of time chasing after your opponent's fleets and generally capping around, or
- Divide it into multiple small fleets, with the risk of getting loses when you encounter his fleets or attack a starbase, so more exhaustion.
another lose/lose situation.
Adding to that the counter ticking down at an insane pace, and it's simply impossible to win, even if you are completely crushing your opposition. And of course, the cherry on top of cake (ah ah), if you get forced into status quo, then you gain absolutely nothing. So much fun.
So yep, if your opponent is too big, you won't get him with a subjugation/ideologic war. You'll have to conquer his systems until he's small enough, that's the only solution.
UPDATE. I conquered every single planet of a neighboring empire and I STILL cannot demmand that he surrender in my war of ideology, do I need to conquer every system too!?
That doesn't make any senese!
Do I need to conquer his defensive pact ally?
That also makes no sense!
I thought that with three powerfull fleets and three powerfull stacks of high tier armies that I could do it.
This is very frustrating.
Last night I declared an idealogical war on a neighbor of mine who kept claiming my systems. (I'm pacifist; ideological is all I had to work with.) After defeating the majority of his fleets, I systematically moved in and occuped about 80% of his starbases, and invaded/occupied one of his four planets. It gave me a +2 to call a ceasefire based on my war demands (that he adopt my civics/ethics.) The result:
Not only did I end hostilities on that border, I made a new friend. My natural enemies (based on ethics/civics) became his natural enemies. With his new civics aligned parallel to mine, the leader instantly started gifting me resources, then within a year asked for both a nonagression and defensive pact. He rebuilt his empire, and became a super-powerful ally, and I never had to worry about conflict on that border thereafter.
I'd be fine if I needed to conquer all of their planets, or even all of their systems. But for example if the target you had declared war on had a defensive apct with another empire of simialr size you would have found the war to be absolutely impossible. Even if you crushed his fleet, conquered every system, and had supersoldiers conquer every world he simply wouldn't care. THAT is what I have a problem with, it simply makes no sense, is crushing his fleet and capturing every bit of his territory not enough?
I personally like war exhaustion, but in its current form it makes wars of Ideology nigh impossible if your target is in a deffensive pact with an equally large empire.