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Regenerating Hull + Liquid Metal makes for repair on the move though, which is amazingly good now.
I always found the repairs to be too slow to be useful. Useful if your ships were miles from a Spaceport, but since you can repair in 'enemy' territory now, perhaps less so? Or is that because Regen also repairs armour?
Does that mean you can essentially ditch shields altogether and go pure armour and regen? Or does that leave you super vulnerable to energy weapons?
Yes and yes. Pure armor tanking works, but you will be vulnerable to beam weapons.
Also repairs armour. You get 1 hull, 2 armor repair per game day (which is a lot for corvettes and destroyers), and living metal gives those a good bonus.
Still put some shields up though, so that weapons like lasers don't just rip you up, and your ships can defend with shielding while regenerating.
http://steamcommunity.com/sharedfiles/filedetails/?id=1312074913
Sure. I'll reload the game and shot them all for you. Hang on.
It does need a shipyard to upgrade, though.
Yeah, just tested this. You are correct. So any outpost you control or an ally or vassal controls works.
http://steamcommunity.com/sharedfiles/filedetails/?id=1313988081
http://steamcommunity.com/sharedfiles/filedetails/?id=1313988032
http://steamcommunity.com/sharedfiles/filedetails/?id=1313987995
http://steamcommunity.com/sharedfiles/filedetails/?id=1313987965
http://steamcommunity.com/sharedfiles/filedetails/?id=1313987930
http://steamcommunity.com/sharedfiles/filedetails/?id=1313987883
http://steamcommunity.com/sharedfiles/filedetails/?id=1313987829