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(P.S. There's a button to jump now, I think at the top of the fleet).
I mean, really just sit and think about that for a second. Space =/= Choke Points. Let it sink in.
What the hyper lanes have done is turned "Space" into flat two diminensional terrestrial warfare. The original Warp Drives simulated the fact that in Space anywhere can be struck at any moment - because there is no terrain in space, it's just space.
Too many questions.
Space == no Combat and Exploration at all.
Because there no possible way to travel among stars in reasonable amount of time (and doable in real life).
So to solve this in fiction created "cheating" ways to travel among the stars.
One of they is well-known hyperlanes. They allow choke points by design. Everything is fine.
P.S. And if we model real start system size even with hyperlines - we will end with pure missile-based combat, because it's impossible to use any other type of weapons on such distances. This will not increase fun from this game too.
It's NOT a simulation. It's just a strategy game and nobody should be taking it too seriously.
This, 100%
And, to the people who like the new changes, there was nothing stopping you in older builds from restricting FTL to Hyperlane Only
No, we just rolled with the proposed changes because the whole issue just wasn't worth getting agitated or angry about. There was no good night to go gentle into so we're not going to rage, rage against the dying of the light even if some appear to be determined to do so.
It's simply not as big a deal for some folks as it appears to be for others. It's just a silly computer game so nobody should really be taking it all so seriously. If I don't like something about a game, I stop playing it and play something else that makes me happy. It's happened before and, no doubt, it will happen again.
My response was intended for the people like this:
Context.
Context.
Be honest - after a lot of hours in it, game became quite repetitive. So any changes that force me change my strategy and gameplay are good one.
At least until Distant World 2 and Aurora 4X C# version releases - there almost no games able to compete with Stellaris.