Stellaris

Stellaris

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How does the new warp drive work?
So far i see a ring which i assume is my jump range but my fleet still goes through the hyperlanes?
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Showing 1-15 of 23 comments
Helios Red Mar 1, 2018 @ 12:05am 
because warp drives no longer exist in the game as a bandaid in removing the "doomstacks" they got rid of it to force fleets into choke points you can defend and i am very upset about it as i never used hyperspace drives or gateways
Last edited by Helios Red; Mar 1, 2018 @ 12:06am
UR|wRÅR Mar 1, 2018 @ 12:08am 
You need to initiate the jump manually.
ltkrogoth Mar 1, 2018 @ 12:09am 
I really like the new system. I know many are upset. But in my eyes it does improve the game alot. So far there was no need in fortification of a system or controlling choke points.
vimundr Mar 1, 2018 @ 12:17am 
I like the new system too. Even though the intended chokepoints don't work, hyperlane system removed the mess of chaotic movement when at war. It gives more control over the strategy, you can actually plan how it is better to move.
UR|wRÅR Mar 1, 2018 @ 12:19am 
lol the question was about the JD
ArcticISAF Mar 1, 2018 @ 12:28am 
This thread is now about FTL movement (number 1839).

(P.S. There's a button to jump now, I think at the top of the fleet).
Hexagoros Mar 1, 2018 @ 12:53am 
I'm just sitting here in shock that people think 'Space' has choke points.

I mean, really just sit and think about that for a second. Space =/= Choke Points. Let it sink in.

What the hyper lanes have done is turned "Space" into flat two diminensional terrestrial warfare. The original Warp Drives simulated the fact that in Space anywhere can be struck at any moment - because there is no terrain in space, it's just space.
Last edited by Hexagoros; Mar 1, 2018 @ 12:55am
ArcticISAF Mar 1, 2018 @ 12:57am 
For a second? I've been thinking about it for weeks on end. Like... what is even a choke point? How can space choke when it doesn't have a throat? And if it does, does that mean we're inside it?

Too many questions.
corisai Mar 1, 2018 @ 1:01am 
Originally posted by Hexagoros:
I'm just sitting here in shock that people think 'Space' has choke points.

I mean, really just sit and think about that for a second. Space =/= Choke Points. Let it sink in.

Space == no Combat and Exploration at all.

Because there no possible way to travel among stars in reasonable amount of time (and doable in real life).

So to solve this in fiction created "cheating" ways to travel among the stars.

One of they is well-known hyperlanes. They allow choke points by design. Everything is fine.

P.S. And if we model real start system size even with hyperlines - we will end with pure missile-based combat, because it's impossible to use any other type of weapons on such distances. This will not increase fun from this game too.
Last edited by corisai; Mar 1, 2018 @ 1:02am
The Doctor Mar 1, 2018 @ 1:47am 
Originally posted by Hexagoros:
I'm just sitting here in shock that people think 'Space' has choke points.

I mean, really just sit and think about that for a second. Space =/= Choke Points. Let it sink in.

What the hyper lanes have done is turned "Space" into flat two diminensional terrestrial warfare. The original Warp Drives simulated the fact that in Space anywhere can be struck at any moment - because there is no terrain in space, it's just space.
It doesn't have choke points as far as we know but, as far as we know, there's no such thing as FTL travel either. We can only speculate as to how that could work and there may very well be choke points if you really could travel FTL. Or there might not be. Nobody can say. It's all just one big fantasy, like Goblins, Elves, Harry Potter, Star Trek, etc. Let THAT sink in. ;)

It's NOT a simulation. It's just a strategy game and nobody should be taking it too seriously.
Originally posted by Hexagoros:
I'm just sitting here in shock that people think 'Space' has choke points.

I mean, really just sit and think about that for a second. Space =/= Choke Points. Let it sink in.

What the hyper lanes have done is turned "Space" into flat two diminensional terrestrial warfare. The original Warp Drives simulated the fact that in Space anywhere can be struck at any moment - because there is no terrain in space, it's just space.

This, 100%

And, to the people who like the new changes, there was nothing stopping you in older builds from restricting FTL to Hyperlane Only
The Doctor Mar 1, 2018 @ 2:49am 
Originally posted by Pet Goat:
This, 100%

And, to the people who like the new changes, there was nothing stopping you in older builds from restricting FTL to Hyperlane Only
You seem to be unaware that we people who like the changes didn't have any choice in the matter either. Please tell me who asked Paradox to drop Warp and Wormhole FTL from the game before the devs suggested it.

No, we just rolled with the proposed changes because the whole issue just wasn't worth getting agitated or angry about. There was no good night to go gentle into so we're not going to rage, rage against the dying of the light even if some appear to be determined to do so.

It's simply not as big a deal for some folks as it appears to be for others. It's just a silly computer game so nobody should really be taking it all so seriously. If I don't like something about a game, I stop playing it and play something else that makes me happy. It's happened before and, no doubt, it will happen again.
Originally posted by The Doctor:
Originally posted by Pet Goat:
This, 100%

And, to the people who like the new changes, there was nothing stopping you in older builds from restricting FTL to Hyperlane Only
You seem to be unaware that we people who like the changes didn't have any choice in the matter either. Please tell me who asked Paradox to drop Warp and Wormhole FTL from the game before the devs suggested it.

No, we just rolled with the proposed changes because the whole issue just wasn't worth getting agitated or angry about. There was no good night to go gentle into so we're not going to rage, rage against the dying of the light even if some appear to be determined to do so.

It's simply not as big a deal for some folks as it appears to be for others. It's just a silly computer game so nobody should really be taking it all so seriously. If I don't like something about a game, I stop playing it and play something else that makes me happy. It's happened before and, no doubt, it will happen again.

My response was intended for the people like this:

Originally posted by ltkrogoth:
I really like the new system. I know many are upset. But in my eyes it does improve the game alot. So far there was no need in fortification of a system or controlling choke points.

Context.

Context.
corisai Mar 1, 2018 @ 4:10am 
And there's peoples like me - who don't really care about exact changes but like that devs doing some notable changes in Stellaris.

Be honest - after a lot of hours in it, game became quite repetitive. So any changes that force me change my strategy and gameplay are good one.

At least until Distant World 2 and Aurora 4X C# version releases - there almost no games able to compete with Stellaris.
Gray Death Mar 1, 2018 @ 4:30am 
Originally posted by corisai:
And there's peoples like me - who don't really care about exact changes but like that devs doing some notable changes in Stellaris.

Be honest - after a lot of hours in it, game became quite repetitive. So any changes that force me change my strategy and gameplay are good one.

At least until Distant World 2 and Aurora 4X C# version releases - there almost no games able to compete with Stellaris.
You seem to believe the new system won´t get old. I am sure it will get old even faster, because its a much more restricted system now.
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Date Posted: Feb 25, 2018 @ 5:18pm
Posts: 23