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回報翻譯問題
interesting. I really enjoy being forced into a peace treaty. makes a lot of sense. Not being able to genocide a planet is incredibly aggravating.. If that was the dev's pursuit, mission accomplished.
Build some strongholds to deal with unrest, and then shove them in a Sector. You don't have to use them as Core Systems (and you probably don't want to). Alternatively wait until later in the game and just vapourise the planets with the new superweapons.
To continue on what Darren said above, this game has two 'types' of colonized planets. Those you take and hold as core colonized worlds, and those that are worlds placed in sectors.
Placing a world or system in a sector is done by either pressing the F5 key or opening the 'more' tab on the UI on the top (to the immediate right of the 'research' button).
Opening this allows you to create a new sector with the 'create a new sector' button. It will allow you to click on systems that you wish to sector off and only control in part. You can place planets in sectors, and have them govern themselves via AI, where they collect local resources in the systems sectored, build buildings on occupied planets, colonize planets within the sector, and build robots (if enabled).
The sectors share food and research with your core systems at 100%, and you can choose to gain as much as 75% of energy and minerals.
It wouldn't work anyway since you can't destroy starbases (and shipyards) anymore, so going for their industrial capacity just can't be done as easily anymore.
They made it somewhat closer to how for example Europa Universalis is played; you take small bites and yours or theirs defeat in battle does not mean automatically GG like it used to.
Me and AI both don't do anymore death stacks and position my fleets strategically with is great change IMO.
Occupation of planets doesn't do too much unless you already have a claim to the planet, in which case, you can still technically "win" if you manage to occupy the enemy territory and force status quo.
It's not about "winning everything at once" anymore, it's about slow, steady progression. You can't take over a quarter of the galaxy in a single go anymore, and I think that's a good thing.
I still find the war goals and attrition to be pretty confusing. I couldn't ask them to surrender as I always had -997 points or something ludicrous even though I was winning by the book. It also felt like their armies would respawn, is that a thing?