Stellaris

Stellaris

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maya Feb 23, 2018 @ 10:01pm
2.0 Update, why do you like/dislike it?
I think 2.0 made the game much more enjoyable, and I honestly don't get all the hate it's getting, pls enlighten me.
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Showing 16-30 of 69 comments
FD_Stalker Feb 23, 2018 @ 11:40pm 
I like 2.0 as I love Space empire IV/V
DasReptar Feb 23, 2018 @ 11:40pm 
The pirate spawn mechanics are my only problem so far. They spawn in systems I've even already got ships in, and every spawn inscreases their military power, which is killing me.

Though I do miss warp and choosing your own FTL method, I do like how they implemented the new ship design! And the trade mechanics so it can actually be worth something. I like it over all since it's only day one, but seriously....fix those pirate spawns! Every time one outpost goes down they just pop right back up
Takehitsu Feb 23, 2018 @ 11:43pm 
My current 20+ hours review of 2.0

The gameplay has indeed changed Dramaticaly so here's to start with hitting points already hit on in the chat.

Pros

Pirate whack a mole with goodies :)

The new combat fixes for defensive gameplay are a GODSEND, some people do not like it but its better then simply Giganto fleets flying around with one fight decides who wins the war.

Army micromanagement is gone which was a bit annoying

Cons

The trader nerf is one of my two big hurts The current trader fix is just not good im sorry. I get huge stockpiles of energy credits i still cant use on anything.

I prefer the older border system however the new system for making starbases to me is better so this is a whatever for me.

The travel is rediculous and the nerf to warp engines (when you finally reasearch them) is a killer.




-------------

What I will add into this

Pros

The war and combat organization overall is way better. The claim system is not too bad I think it could use a tweak or two. But it's literally quite realistic. You keep what you take. You have to take over the planet with troops to take it. Essentially you fight and throw down your flags where you win and when its all said and done the flags are yours. While there have been a lot of complaints about this it makes the wars more enjoyable. While on one end your fleets are a lot smaller and you are forced to have at least two, the hype for the war isnt over in one battle and constant skirmishes of the AI building its new fleets over worls you spent 2 minutes bombarding the ♥♥♥♥♥ out of to land a massive army that cant possibly lose. The war in 1.9 gets extremely monotinous and actually becomes a chore.

On fleet management. It is a bit awkward however once you figure out how it works its actually quite nicely. You can setup your ships the same as usual. They enhanced the ship setup with a few mods that were run and improve the method. There was a mod that was setup that put the engine as one of the right side pieces rather then having to fit a ton of engines into the auxilary slots. Simple reason, ships, vehicles, they have one primary control core. Why would you suddenly want a massive vehicle with several. First on a scale of realism having multiple power centers makes the ship highly volatile. pew pew it in one spot the whole thing blows up 50 times for each power core. Second the power system of the ship is a primary system alike the network and all the other stuff on the right. The bottom Auxilary slots where intended to be for different fitting that define the unique elements of your ship setup. They did away with kinetic, missile, or laser start. Missiles are a specialty weapon an addon weapon and they function differently. Lasers and missiles have different purpose but ultimately both are needed and starting with only one is just more of a headache, not to mention they dont have to worry about balancing tech tree rolls and such with each one as much as it did this takes data away from the clogging of the game that leads to lag issues.


With the fleet system it works like a master setup. You can create as many fleets as you want and customize which ships you want in them or not. Fighting an Awkened empire so you need multiple fast strike fleets easy fix create several fleets of corvettes and destroyers. when they get wrecked hard with the click of one button your shipyards rebuild the fleet. There is a button next to each fleet to specifcally reinforce that one or reinforce all which i dont recommend as much, maybe at the end of the war when it doesnt matter as much for which fleet gets built up first.

Defenses
Over all I am highly satisfied with the setups for the space stations. Less management from the planet of having to build a bazillion of these stations that ultimately cant take out 10 corvettes. Rather your later game stations mirror the power of the Fallen Empires bases in power. You have bases that are ultimately 80k power. The enemy fleet HAS to go through these bases to advance. This gives you more room to maneuver in a defensive war and however less in an offensive war. HUGE plus, Stations are not obliterated into dust when they loose. OMG no more spending 20k minerals REBUILDING a plethora of useless stations that cant pew pew the broadside of a moon. The defense stations you can add to them are basic but effective, personally i think more can be done with these make a few specialized ones. Maybe I just havent gotten that far?

Marauders:
I have had to turn them off. The AI is currently overabusive on these and they are stupid rediculous.

I have found so far one actual bug and a few things that NEED to be redone. Events that spawn armies on your planets literally FraCK your planet. you cannot land troops on your own planet. If you have migration you will permanently have a useless planet.

http://steamcommunity.com/sharedfiles/filedetails/?id=1311518708

http://steamcommunity.com/sharedfiles/filedetails/?id=1311444451


Wandering monsters, aka the wandering Wraith Boss. Wanders through your territory Eating EVERYTHING and leaving a trail of empty stars. Which means you lose territory and possibly the entire game to a wandering boss you cannot beat untill you have end game stuff. Big disappointment on that.


Federation fleets and designs are completely crap. Multiple ship designs will upgrade into only one so you can only have one federation ship for each type of ship. Reallly bad that federation fleets have no manager system.


Overall;
I believe the game is better. It has eliminated a good amount of the tedious feel to it. Some is still there but when playing this kind of 4x game on the size of Univers I do. that's neeeever going away. Theres a few small kinks to work out but from what Ive seen since Stellaris' release they will fix it. The gameplay has slowed down heavily, this means your in for longer hauls with probably no way out. Early expansion to become massive doesn't really work anymore T.T... I like 2.0 better than 1.9 by a fairly good amount.

All the people who literally vex a game for one reason or another without a full evaluation and testing of the game honestly gave me a sad feel when I was checking the forums these past few days. Honestly I wanted to reach out and just slap people make them PT. (marine corps acronym) Warp Hyperspace those were quite fun dont get me wrong, however the defenses against them were honestly pretty poor. The disbalances between them and lane play are huge. Would I like to see them return? Yes but they will have to be changed. I think the current vex on them having huge debuffs after warping is acceptable. You sacrifice power for the ability to outmaneuver, this is a basic law of warfare. It simply saddens me to see how many people throw rage cards before they actually try something for more than an hour. For those that didn't ^^ Thumbs up. My evaluation is based on my preferance for gaming. So for me the update is overall a lot better. I can see where 1.9 is superior for a different style of gameplay, Think Starcraft rush armies to fleet size 1k ships and abliterate in massive swarm. I get that. That gameplay can still be done here, You just have to use more method to pull it off.

"The simple reality is, there is no rushing into space. You only invite Pain and Loss." (Old EVE-Online Philosophy)
Last edited by Takehitsu; Feb 23, 2018 @ 11:59pm
MightyFox Feb 23, 2018 @ 11:49pm 
@Takehitsu

You can land assault armies on your own planets. I've used them to garrison two worlds so far, one I've taken from primitives, and another that found an underground civilization. They are far more expensive than defense armies for this purpose, and don't prevent unrest, but they will defend your world from ravenous hordes.... if they get there in time.
JonWoo Feb 23, 2018 @ 11:50pm 
-FTL restrictions
-Takes forever to move anywhere
-Casus Beli
-Completely static borders
-War exhaustion
-Doomstacks are still in, it's just multiple stacks of lesser doom each
-Pirate changes and marauders
-Fleet manager(when it doesn't work properly)
-Ship upkeep(I feel it's a bit too much)

+Outposts/Starports
+Some of the changes to researches
+The idea of pirate changes and marauders
+Fleet manager(when it does work properly)

Some of the negatives could be positives if they fix/update them properly.
kdsing2 Feb 23, 2018 @ 11:54pm 
Suddenly the mods I had installed are no longer compadible. Meaning, I have to start a new game to play again.. Sucks.
das_ubersoldat Feb 23, 2018 @ 11:57pm 
I found the expansion to be a nice addition, although the idea of starbases at every system seem like a logical concept, i still prefear the older border growth. It made the game feel more organic/dynamic rather than being forced to wander a literall maze.

I am not very fond of pirates spawning in empty systems, even weirder how fast they re-spawn once i have already cleared a system. Wouldnt be a issue if the hyperlanes actually allowed faster than snail travel.

Overall, a decent addition. May be a small nitpick but the new map design looks too clinical in my taste, the older one looked more vivid and colourful.
Takehitsu Feb 24, 2018 @ 12:00am 
Originally posted by MightyFox:
@Takehitsu

You can land assault armies on your own planets. I've used them to garrison two worlds so far, one I've taken from primitives, and another that found an underground civilization. They are far more expensive than defense armies for this purpose, and don't prevent unrest, but they will defend your world from ravenous hordes.... if they get there in time.
It wont let me land on that planet.
MightyFox Feb 24, 2018 @ 12:02am 
Originally posted by Takehitsu:
Originally posted by MightyFox:
@Takehitsu

You can land assault armies on your own planets. I've used them to garrison two worlds so far, one I've taken from primitives, and another that found an underground civilization. They are far more expensive than defense armies for this purpose, and don't prevent unrest, but they will defend your world from ravenous hordes.... if they get there in time.
It wont let me land on that planet.


Did it get cleared off and taken by a nuetral empire? It can be finnicky if the game thinks it's another empire you need to declare war on. There is also the possiblity that you have certain edicts preventing invasion to unclaimed worlds or primitive worlds. Check your edices and make sure your interference policy is set to unrestricted. That can sometimes prevent landing as well.
erik_von_reitz Feb 24, 2018 @ 12:04am 
Hyperlanes are for idiots who don't know tactics, strategy, and planning and gives them easy to defend choke points (which are not in space) so the game is always on Easy Level now. Stellaris has become a board game, like a hundred other space 4X games. I won't even play a "board game" so I don't care about its other problems I'm reading about...
Takehitsu Feb 24, 2018 @ 12:05am 
Originally posted by MightyFox:
Originally posted by Takehitsu:
It wont let me land on that planet.


Did it get cleared off and taken by a nuetral empire? It can be finnicky if the game thinks it's another empire you need to declare war on. There is also the possiblity that you have certain edicts preventing invasion to unclaimed worlds or primitive worlds. Check your edices and make sure your interference policy is set to unrestricted. That can sometimes prevent landing as well.
Oh no it tells me theres no colony. I lost the fight before my fleet got there. My saving grace for not having to remake the colony is immigrants. Somehow the immigration bugged the whole thing.
MightyFox Feb 24, 2018 @ 12:08am 
Originally posted by Takehitsu:
Originally posted by MightyFox:


Did it get cleared off and taken by a nuetral empire? It can be finnicky if the game thinks it's another empire you need to declare war on. There is also the possiblity that you have certain edicts preventing invasion to unclaimed worlds or primitive worlds. Check your edices and make sure your interference policy is set to unrestricted. That can sometimes prevent landing as well.
Oh no it tells me theres no colony. I lost the fight before my fleet got there. My saving grace for not having to remake the colony is immigrants. Somehow the immigration bugged the whole thing.


Ah... so is it yours or isn't it? I've found things have changed when taking primitive or inhabited planets in that they now need a new colony ship to be built upon them to start working again.

If it's still yours, as in it's claimed by you but the monsters are still on it, then I don't know what to tell you. You might want to move the imigrant off so the planet becomes unclaimed and take control of it again the ol' fashoined way.
Takehitsu Feb 24, 2018 @ 12:12am 
Originally posted by MightyFox:
Originally posted by Takehitsu:
Oh no it tells me theres no colony. I lost the fight before my fleet got there. My saving grace for not having to remake the colony is immigrants. Somehow the immigration bugged the whole thing.


Ah... so is it yours or isn't it? I've found things have changed when taking primitive or inhabited planets in that they now need a new colony ship to be built upon them to start working again.

If it's still yours, as in it's claimed by you but the monsters are still on it, then I don't know what to tell you. You might want to move the imigrant off so the planet becomes unclaimed and take control of it again the ol' fashoined way.
It's the event for a tomb world where they find an underground Vault. upon opening it you get to fight a mutant horde 3 mutant monstrosity's then when you kill them the planet gets a boost forgot what the boost is.

I added this in my massive review but Federation Fleets management is all kinds of Not functioning. Well it doesnt actually exist. But Federation fleets are all messed up.
Last edited by Takehitsu; Feb 24, 2018 @ 12:13am
MightyFox Feb 24, 2018 @ 12:21am 
Originally posted by Takehitsu:
Originally posted by MightyFox:


Ah... so is it yours or isn't it? I've found things have changed when taking primitive or inhabited planets in that they now need a new colony ship to be built upon them to start working again.

If it's still yours, as in it's claimed by you but the monsters are still on it, then I don't know what to tell you. You might want to move the imigrant off so the planet becomes unclaimed and take control of it again the ol' fashoined way.
It's the event for a tomb world where they find an underground Vault. upon opening it you get to fight a mutant horde 3 mutant monstrosity's then when you kill them the planet gets a boost forgot what the boost is.

I added this in my massive review but Federation Fleets management is all kinds of Not functioning. Well it doesnt actually exist. But Federation fleets are all messed up.


Yah I've heard federations are having problems as well. Don't play devours or purifiers right now either. Word is they are completely broken, suffering starvation and assimilation problems.

I lost a planet to mutants before. They should be eating your population until your army arrives to save them, but when I lost mine, my army didn't get there in time to save them and I had to recolonize the planet, so I don't know of any fixes if the event broke because of the immigrant.
StaticSys Feb 24, 2018 @ 12:22am 
What I'm disliking at the moment is when ships decided to not move/disband/add an admiral/upgrade :\
Last edited by StaticSys; Feb 24, 2018 @ 12:23am
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Date Posted: Feb 23, 2018 @ 10:01pm
Posts: 67