Stellaris

Stellaris

View Stats:
Henrydxb Feb 22, 2018 @ 11:56pm
Raiding Fleets
So im 55 years into a game and i have a 6.5k pirate fleet destroying all my outposts and was wondering if anyone else was seeing how unbalanced this is.
< >
Showing 16-30 of 63 comments
Ghostwind Feb 25, 2018 @ 12:19am 
when i would combine all my ships, i would have around 6k fleetpower, so now without a starbase in the back the 13k fleets arent handleable

found out, that you need rivals to hire the marauders
i have no rivals, so nobody hired them, to attack me.

the last two fleets were fighting each other, but slaughtering through my worlds.
i was waiting at a upgraded base (5k) with a defense fleet (2.5k) for one of this 13k fleets, but as soon they entered my system, this fleet changed their course.

the single pirate base and their 1,6k fleet i could destroy. now only 1-2 years later, i get attacked from the next pirate fraction base+1,9k fleet and an additional 700 (LOL) power privateer fleet.

thats no problem, but the frequency sucks really, iam only rebuilding the whole damage they are doing and trying to chase the invading fleets.



Ghostwind Feb 25, 2018 @ 2:40am 
the whole system sucks, the AI is cheating as hell.

two empires that dont liked themselfes (each around -70/-80 dislike) are very far from each others and arranged a non-aggression pact.

i cant arrange such pacts when:
- empires liked me with 140 but are too far away
- empires that are nearby but are at negative opinion (sure logical)


this game iam playing now since 20 hours, was only fighting against the mechanics of paradox, to hide how stupid and cheaty the AI really is
[GCA] King Apo Feb 25, 2018 @ 4:17am 
Typical Paradox release, untested and unbalanced. ^^
Azunai Feb 25, 2018 @ 4:34am 
don't confuse pirates and marauders. they are separate things. marauders are the ones that can be hired. if they are coming for you, they give you a chance to pay them off. if someone hired them to raid someone else, they may still cut a path through your systems to reach the actual target.

which kinda sucks since they will happily destroy all stations along the way. i guess that system will be changed, since it seems a bit silly that they deal more damage to neutral parties that just happen to live on the route to their actual target. when they arrive there, they just pillage a few systems and return the same route they came, once again ravaging your bases and mines along the way (if you foolishly started to rebuild them.

oh and i think they start with wormhole connections already explored, so they can use wormholes to shorten the trip.

actual pirates on the other hand simply spawn in unclaimed systems outside the borders and spawn a small fleet (larger fleets later on) and pillage the surrounding systems. if you destroy them and kill their base, they won't respawn for a while (10 years or something). so it's not a bad idea to have some small fleets strong enough to kill them off stationed near your frontier systems to wipe them out quickly when a new group spawns
Ghostwind Feb 25, 2018 @ 5:18am 
iam not confused about pirates (spawning with small fleet and one base) and marauders (small 3 systems empires with big fleets)

the marauders were attacking me, and no one paid them, because i had no rivals.

you need rivals to hire them.

from 6 times now i only got one time two messages instant where i should pay 500 and in the other 1000 energy.

i think the whole system is bugged. perhaps this system fit only for small maps, where marauder fleets would be smaller and your bases could defend against their fleets.

i play on a big map and the stations alone are no match for them.

Gromloc10 Feb 25, 2018 @ 6:50am 
In my game have attack me with 12 k Fleet my Station kill 8k.
My fleet come in and kill all.

I have two Choke Points to the Marauder empire this helps very good.
Doctor Proteus Feb 25, 2018 @ 7:00am 
Does anyone else remember when developers tested their games by playing them? I also remember when they hired professionals to test games. Open beta is not testing the game, it's just a "play before you buy" because that's just the mentality of gamers these days.
Desolator Feb 25, 2018 @ 7:02am 
Marauders are bugged (as in: you can't buy them off). thats already confirmed on pdx forum. Same with FP, DS, and DE extermination methods not giving unity / science / energy. There's a couple of other critical bug that they're looking to fix asap.
Problem Solver Feb 25, 2018 @ 7:05am 
My year is 2291. I put outposts on all systems behind me and left no holes in my empire. Haven't had a pirate attack in 10 years so far
DonutKing Feb 25, 2018 @ 3:48pm 
Its deadass stupid that raider fleets go through anyone's territory on the way to a target, especially they have the most powerful fleets no one can combat until the late game (most powerful fleet in my game is 8k by it's lonesome of another empire), #NerfRaiders.
[GCA] King Apo Feb 25, 2018 @ 4:08pm 
You guys just wait until the Marauders spawn 'Dear Leader' and the rage you feel now is gonna feel puny.
Red Dragon Feb 25, 2018 @ 4:09pm 
Yeah I have the same experience, two marauding "empires" regularly waltz through my space and lay waste to anything in their path. A few times a rival paid them to trash one of my planets and abduct a few pops as slaves which actually hurts a lot less then them constantly cruising through my system everywhich direction they please.

It's nice that their path is at least predictable so you don't start building stuff there after the first time they burn you to the ground but it is seriously annoying to the max if that happens again and again and again. There are some seriously profitable systems along their regular routes that I simply can never develop now. There are just these pirate highways across my system that I can't develop because they scale faster than I do and they will crush anything I can possibly muster against them.

Man if they are hired to hit a target behind you they should just ask for a small or medium tribute to pass unchallanged through your system and you don't have to suffer through all this nonsense and a billion annoying notifications. The way it is now they cause a lot more damage to whoever is in between than to the empire they are actually paid to damage.
Last edited by Red Dragon; Feb 25, 2018 @ 4:16pm
Doctor Proteus Feb 25, 2018 @ 11:03pm 
Originally posted by Desolator:
Marauders are bugged (as in: you can't buy them off). thats already confirmed on pdx forum. Same with FP, DS, and DE extermination methods not giving unity / science / energy. There's a couple of other critical bug that they're looking to fix asap.
Are you sure? I bought off some marauders with 500 energy credits.
BATTLEMODE Feb 26, 2018 @ 12:02am 
They don't seem to make any difference to my games. They fly about, break some stations, then ♥♥♥♥ off again.

BOTHERED.

There hasn't been a single time they've in any way affected my game plan in a significant way, same as pirates.
Spirit Feb 26, 2018 @ 12:04am 
Originally posted by Trekner:
only 6.5k... they always hunt my system with 11,8k....
only 11.8k ? i got 27k fleets all the time ...
< >
Showing 16-30 of 63 comments
Per page: 1530 50

Date Posted: Feb 22, 2018 @ 11:56pm
Posts: 63