Stellaris

Stellaris

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von_krysiak Feb 22, 2018 @ 10:54am
WTF war ended with status quo?
SO I have been winning a war, enemy is at 100% war exhaustion, I am at 50% - out of ♥♥♥♥♥♥♥ nowhere war ends with status quo with no ♥♥♥♥♥♥♥ explanatiuon why the ♥♥♥♥ it happened? Now I have no idea what happened and cant ♥♥♥♥♥♥♥ touch them for 10 years as I am on ironman.

Please enlighten a ♥♥♥♥♥♥♥ noob before I go back to HOI4 or downgrade to 1.9
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Showing 16-30 of 35 comments
I understand that you no longer win the war when the enemy hits 100%. You actually have to manually force your claims on them. Have to wait and see for myself.

It does look like the new war systems need a lot of tweaking though. The foundations seem solid, but the ballance is completely out of whack.
Shad Feb 23, 2018 @ 7:11pm 
Unless you are a purifier/exterminator/swarm, only claimed systems can change hands.

1. If status quo (via 100% war exhaustion) is forced, everyone keeps whatever claimed system they captured. This can mean you gain and lose systems at the same time.

2. You force demands. This requires an overwhelming victory and your WE still low enough. Then you just gain all your claims and the other saide gains nothing.
Tsulan Feb 23, 2018 @ 9:56pm 
Originally posted by Shad:
Unless you are a purifier/exterminator/swarm, only claimed systems can change hands.

1. If status quo (via 100% war exhaustion) is forced, everyone keeps whatever claimed system they captured. This can mean you gain and lose systems at the same time.

2. You force demands. This requires an overwhelming victory and your WE still low enough. Then you just gain all your claims and the other saide gains nothing.
I claimed 5 systems, conquered them, 3 were planets including him home system. He claimed 1 of my systems which was 15 jumps away from the closest planet. He claimed and conquered that system and we have both 100% score? He reached it when I had 40%.
Didn't lose a single combat.

But status quo?!
Wayward Will Feb 23, 2018 @ 10:17pm 
Similarly related but the other way round is broken too.

Played a really hard game trying to be pacifist.
Enemy started war to "impose ideology", got completely invaded, enemy captured all my systems, including homeworld, destroyed all my fleets. I reached 100% exhaustion before they even reach 30%.
I just waited there, denying every peace offer (just to see what would happen), their exaustion kept raising till it got to 100%, then I enforced a white peace and got everything back and my opponent had to just leave...

Funny story it always said that 'no one has captured any territory' hence why it was a white-peace...maybe related?
Oubley Feb 23, 2018 @ 11:11pm 
Originally posted by Tsulan:
Originally posted by Shad:
Unless you are a purifier/exterminator/swarm, only claimed systems can change hands.

1. If status quo (via 100% war exhaustion) is forced, everyone keeps whatever claimed system they captured. This can mean you gain and lose systems at the same time.

2. You force demands. This requires an overwhelming victory and your WE still low enough. Then you just gain all your claims and the other saide gains nothing.
I claimed 5 systems, conquered them, 3 were planets including him home system. He claimed 1 of my systems which was 15 jumps away from the closest planet. He claimed and conquered that system and we have both 100% score? He reached it when I had 40%.
Didn't lose a single combat.

But status quo?!

I viewed my battle logs this is because even if you win you are accumalating war exhaustion. I was attacked and suffered a couple close defeats and was able to force a status quo. The second time though he captured some of my systems that he had claim on. The status quo this time (we were each 100) I lost my planets. It kind of sucks that you have to "waste" several hours just to figure out how the game works but... I guess I like it a little better, the spaceports seem to be able to take a lot of damage and was able to kind of hammer and anvil the opponent with a far inferior fleet size. The traditions seem to act more like perks now, I seem to like that too
Wayward Will Feb 23, 2018 @ 11:29pm 
It sounds like it worked correctly for you. Others are getting the situtation that even though one party is completely winning the war, has captured claimed territories and has completely exhausted their opponent they still end up being forced to a white-peace status quo, or even outright losing the war.
Last edited by Wayward Will; Feb 23, 2018 @ 11:29pm
GamingWeasel Feb 24, 2018 @ 1:31am 
I'm not going to play until this war-claims & exhaustion system is fixed. I just had a ridiculous war resolution similar to what other people are saying.
Doctor G Feb 24, 2018 @ 1:45am 
Originally posted by von_krysiak:
SO I have been winning a war, enemy is at 100% war exhaustion, I am at 50% - out of ♥♥♥♥ing nowhere war ends with status quo with no ♥♥♥♥ing explanatiuon why the ♥♥♥♥ it happened? Now I have no idea what happened and cant ♥♥♥♥ing touch them for 10 years as I am on ironman.

Please enlighten a ♥♥♥♥ing noob before I go back to HOI4 or downgrade to 1.9

i am just not going to buy anything with this broke system
Oubley Feb 24, 2018 @ 2:30am 
the "simple" solution to me would to be to get rid of borders and get rid of the war exhaustion as a UI feature. Just have the AI keep track internally and when it decides it has had enough send a message or reply to human sent message occordingly. A person can send a declaration with a reason to assist or there can be values when an unprovoked war is started. I'd also introduce the mothership so I can play Battlestar Galactica style running away from all the big mean robots from sytem to system until I find a new home. Maybe someday I'll get good enough at game program to be the new paradox
Last edited by Oubley; Feb 24, 2018 @ 2:32am
Wayward Will Feb 24, 2018 @ 8:40am 
Actually I think the solution is the other direction. War exhaustion is a good mechanic it should just actually be enforced, when an Empire reaches 100% exhaustion they are automatically forced to resolve the war then and there, since that represents the point where either their people will just refuse to fight for them anymore, or where they have exhausted all of their resources for fighting (if they are a gestate conciousness).
And that resolution should be in favor of the party that is not as exhausted, proportionally.

PS: You don't have to be Paradox to make games ;)
king ko Feb 24, 2018 @ 8:59am 
Also is int status quo supposed to be every thing go back to the way things were. i though those clames and things were inforced when you won the war and the status quo was a draw where both sides widraw to where things were.
GHosT Feb 24, 2018 @ 9:02am 
Na, sorry but this war exhaustion does simply not work.

I had two smaller space battle against a emeny right now and had nearly annihilated him.
He flew both times with heavy losses and now the game counts this battles als loss and complete loss for me...

I´ve nearly destroyed him and he won this battles by fleeing. The only result is, that my war exhaustion is increased.

The war system does not work correctly and is in my mind absolute crap compared to pre 2.0.
Last edited by GHosT; Feb 24, 2018 @ 9:02am
Wayward Will Feb 25, 2018 @ 12:23pm 
@King Ko: Status quo, actually means "as things are" more or less, so no it makes sense that things would change hands. It simply means we end it were we are at now.

@GHosT: I have noticed something recently that is definitely a bug that needs to be fixed. I had the same issue: was winning battles hands down but the battles were listed as 'defeats'. I realized that the perspective of the war exhaustion screen isn't always from 'your perspective' sometimes it is the perspective of the enemy. So where it says 'defeat: we gained 1.2% exhaustion' it might be actually saying they gained 1.2% exhaustion.

Also as an update: I've played a bit more and had about 3 wars so far with no issues (winning this time) My ally and I made some claims, he started 2 wars, I started 1. Everytime whatever systems were *completely* captured (colony included) and had a claim on them, changed hands when the wars ended. Enemies got a couple, we got a lot.
Shad Feb 25, 2018 @ 12:30pm 
Originally posted by Oubley:
I viewed my battle logs this is because even if you win you are accumalating war exhaustion. I was attacked and suffered a couple close defeats and was able to force a status quo.
Yes, baseon of reddit and PDX forums, the WE from battles is directly linked to your losses in compared to your total naval capacity, irrespective or whether you win or lose. This actually works quite well in mid-late game, where you have serveral regional fleets, of which only some are involved in the war. But in early game it does lead to weird situations where losing a few corvettes suddenly pushes you to the brink of accepting a status quo.

I would expect the rate of WE accumulation would be tweaked in the next hotfix.
eggtama Mar 2, 2018 @ 5:18am 
Originally posted by Astasia:
You don't get a system because you claim it. You need to actually take control of that system during the war and hold onto it to enforce the claim and gain it after.

I have a militarist society, just entered a war where I have a much larger military than them. I went as directly as I could to one of the systems I claimed and while I am on my way there I get forced a status quo peace deal where I get nothing. They took none of my territory (didn't even enter it), and I had not lost a single ship but had destroyed their main 2.2k fleet.

Why the hell do I have to stop?
That is not how war should work.
I don't even get the option to decline the deal... I am completely dominating them and they stand there going "nope, cant touch my stuff now. I declare peace" WTF I didn't realise you could just decide the war is over when you are losin

How can they force me to be at peace with them, I could understand if my people felt bad about taking their stuff, but if they did why would they have allowed me to start the war?
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Date Posted: Feb 22, 2018 @ 10:54am
Posts: 35