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It does look like the new war systems need a lot of tweaking though. The foundations seem solid, but the ballance is completely out of whack.
1. If status quo (via 100% war exhaustion) is forced, everyone keeps whatever claimed system they captured. This can mean you gain and lose systems at the same time.
2. You force demands. This requires an overwhelming victory and your WE still low enough. Then you just gain all your claims and the other saide gains nothing.
Didn't lose a single combat.
But status quo?!
Played a really hard game trying to be pacifist.
Enemy started war to "impose ideology", got completely invaded, enemy captured all my systems, including homeworld, destroyed all my fleets. I reached 100% exhaustion before they even reach 30%.
I just waited there, denying every peace offer (just to see what would happen), their exaustion kept raising till it got to 100%, then I enforced a white peace and got everything back and my opponent had to just leave...
Funny story it always said that 'no one has captured any territory' hence why it was a white-peace...maybe related?
I viewed my battle logs this is because even if you win you are accumalating war exhaustion. I was attacked and suffered a couple close defeats and was able to force a status quo. The second time though he captured some of my systems that he had claim on. The status quo this time (we were each 100) I lost my planets. It kind of sucks that you have to "waste" several hours just to figure out how the game works but... I guess I like it a little better, the spaceports seem to be able to take a lot of damage and was able to kind of hammer and anvil the opponent with a far inferior fleet size. The traditions seem to act more like perks now, I seem to like that too
i am just not going to buy anything with this broke system
And that resolution should be in favor of the party that is not as exhausted, proportionally.
PS: You don't have to be Paradox to make games ;)
I had two smaller space battle against a emeny right now and had nearly annihilated him.
He flew both times with heavy losses and now the game counts this battles als loss and complete loss for me...
I´ve nearly destroyed him and he won this battles by fleeing. The only result is, that my war exhaustion is increased.
The war system does not work correctly and is in my mind absolute crap compared to pre 2.0.
@GHosT: I have noticed something recently that is definitely a bug that needs to be fixed. I had the same issue: was winning battles hands down but the battles were listed as 'defeats'. I realized that the perspective of the war exhaustion screen isn't always from 'your perspective' sometimes it is the perspective of the enemy. So where it says 'defeat: we gained 1.2% exhaustion' it might be actually saying they gained 1.2% exhaustion.
Also as an update: I've played a bit more and had about 3 wars so far with no issues (winning this time) My ally and I made some claims, he started 2 wars, I started 1. Everytime whatever systems were *completely* captured (colony included) and had a claim on them, changed hands when the wars ended. Enemies got a couple, we got a lot.
I would expect the rate of WE accumulation would be tweaked in the next hotfix.
I have a militarist society, just entered a war where I have a much larger military than them. I went as directly as I could to one of the systems I claimed and while I am on my way there I get forced a status quo peace deal where I get nothing. They took none of my territory (didn't even enter it), and I had not lost a single ship but had destroyed their main 2.2k fleet.
Why the hell do I have to stop?
That is not how war should work.
I don't even get the option to decline the deal... I am completely dominating them and they stand there going "nope, cant touch my stuff now. I declare peace" WTF I didn't realise you could just decide the war is over when you are losin
How can they force me to be at peace with them, I could understand if my people felt bad about taking their stuff, but if they did why would they have allowed me to start the war?