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Use the Stellaris wiki for such newbie stuff.
This actually brings up something minor: there should be a small ship, uh, shipping minerals to the planet/station.
The game has a decent tutorial for early game explanations
It shouldn't be simulated.
Most things in Stellaris are simulated. Notably, space battles and planetary invasions.
I've played less than 7 hours myself, only recently getting the game. Though I've had issues with the joke of a tutorial not telling me how to play in many cases, I didn't have an issue here.
To answer your question though: if you build a mining building on a planet, it will produce the resource automatically as long as you have a civilian unit placed on it (that is fully "grown"). If you build a space station on an asteroid or planet or such that is designed to mine, it will automatically provide that resource to you once the station is built, with no input needed.
These are things that the game abstracts away, because the gameplay isn't supposed to be focused on micro-managing resource collection to an absurd degree. Planetary management of resources is already enough of a bother as it is, after all.
The construction ship, once it's done building, can build something else. I often will queue up orders with shift for construction ships and science ships. If they are not needed, you can put them in orbit of certain stations or planets or such (unsure of the exact requirements) to reduce their upkeep. For extra construction ships, I sometimes leave them at my "furthest forward" defended bases so that I can move them around if needed to build other things in the area.
I hate this type of "answer". Isn't that one of the main purposes of a forum... to ASK questions?
This also includes telling someone to use the search feature. I have had many questions myself that even searching didn't give me the answer I was needing. As far as Wiki's... sometimes even the Wiki's for various games are out of date and don't include DLCs and patches.
my 2 cents..