Stellaris

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How to mine???
So I started playing this game yesterday. After surveying my solar system, I find several planets or asteroids with minerals. I order my construction ship to build a mining station on that planet, but what do I do after it is built? It just sits there, with "no orders", and I can't figure out how to have it mining?
Or Is this a bug?
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Showing 1-15 of 21 comments
Radene Jan 29, 2018 @ 3:47am 
Yeah, it just sits there and sends its minerals to your stockpile automatically. Working as intended, it basically increases your monthly income.
Gokki Jan 29, 2018 @ 3:56am 
The station does everything automatically, once built you can forget about it. Notice how your Mineral income increases once it's built.
Exarch_Alpha Jan 29, 2018 @ 5:26am 
Lol

Use the Stellaris wiki for such newbie stuff.
Gokki Jan 29, 2018 @ 9:14am 
Originally posted by Exarch_Alpha:
Lol

Use the Stellaris wiki for such newbie stuff.
He shouldn't have to, in most strategy games there's a worker unit going back and forth between the mine and the base.

This actually brings up something minor: there should be a small ship, uh, shipping minerals to the planet/station.
Last edited by Gokki; Jan 29, 2018 @ 9:15am
TheDiaz Jan 29, 2018 @ 9:39am 
Originally posted by Gokki:
Originally posted by Exarch_Alpha:
Lol

Use the Stellaris wiki for such newbie stuff.
He shouldn't have to, in most strategy games there's a worker unit going back and forth between the mine and the base.

This actually brings up something minor: there should be a small ship, uh, shipping minerals to the planet/station.
That would make the game to ask for more CPU han it should and a lot of people already have late game lag. The increase on the monthly mineral income should be enough information to know it is working as intended.
Army Pea Jan 29, 2018 @ 9:59am 
Tutorial.

The game has a decent tutorial for early game explanations
Gokki Jan 29, 2018 @ 10:00am 
Originally posted by Diaz:
Originally posted by Gokki:
He shouldn't have to, in most strategy games there's a worker unit going back and forth between the mine and the base.

This actually brings up something minor: there should be a small ship, uh, shipping minerals to the planet/station.
That would make the game to ask for more CPU han it should and a lot of people already have late game lag. The increase on the monthly mineral income should be enough information to know it is working as intended.
it won't have any CPU impact as it only displays it when you zoom into a system, it doesn't actually give any gameplay. Plus it can always have an option to toggle these ships on and off.
Bearsuit Jan 29, 2018 @ 10:47am 
Your constructor fires and forgets and you can move him to the next asteroid to build on. You may have been expecting a Starcraft/SCV/Probe/Drone mining system, but this is just a build and go model.
Sea Base Jan 29, 2018 @ 10:54am 
Originally posted by Gokki:
Originally posted by Diaz:
That would make the game to ask for more CPU han it should and a lot of people already have late game lag. The increase on the monthly mineral income should be enough information to know it is working as intended.
it won't have any CPU impact as it only displays it when you zoom into a system, it doesn't actually give any gameplay. Plus it can always have an option to toggle these ships on and off.
There is a mod that does this and there is a significant preformance impact.
TheDiaz Jan 29, 2018 @ 10:54am 
Originally posted by Gokki:
Originally posted by Diaz:
That would make the game to ask for more CPU han it should and a lot of people already have late game lag. The increase on the monthly mineral income should be enough information to know it is working as intended.
it won't have any CPU impact as it only displays it when you zoom into a system, it doesn't actually give any gameplay. Plus it can always have an option to toggle these ships on and off.
The fact that is not rendered doesn't mean is not simulated.
Gokki Jan 29, 2018 @ 1:32pm 
Originally posted by Sea Bass:
Originally posted by Gokki:
it won't have any CPU impact as it only displays it when you zoom into a system, it doesn't actually give any gameplay. Plus it can always have an option to toggle these ships on and off.
There is a mod that does this and there is a significant preformance impact.
The mod is doing it wrong then.
Originally posted by Diaz:
Originally posted by Gokki:
it won't have any CPU impact as it only displays it when you zoom into a system, it doesn't actually give any gameplay. Plus it can always have an option to toggle these ships on and off.
The fact that is not rendered doesn't mean is not simulated.
It shouldn't be simulated.
TheDiaz Jan 29, 2018 @ 2:41pm 
Originally posted by Gokki:
Originally posted by Sea Bass:
There is a mod that does this and there is a significant preformance impact.
The mod is doing it wrong then.
Originally posted by Diaz:
The fact that is not rendered doesn't mean is not simulated.
It shouldn't be simulated.
Then the game would need to re-path the transport ship every time the user gets close enough to see it, and take into con sideration that one gets a lot of these mines on different systems. The game would need to path every ship to jump beewen systems, even when you are looking another system from which this one passes though. Is not as easy as you seem to believe, looking as you seem to know how the right way to make that mod work.
Radene Jan 29, 2018 @ 2:44pm 
Originally posted by Gokki:
It shouldn't be simulated.

Most things in Stellaris are simulated. Notably, space battles and planetary invasions.
[OTS]EchoZenLogos Jan 29, 2018 @ 2:49pm 
Originally posted by Captain Foambeard:
So I started playing this game yesterday. After surveying my solar system, I find several planets or asteroids with minerals. I order my construction ship to build a mining station on that planet, but what do I do after it is built? It just sits there, with "no orders", and I can't figure out how to have it mining?
Or Is this a bug?

I've played less than 7 hours myself, only recently getting the game. Though I've had issues with the joke of a tutorial not telling me how to play in many cases, I didn't have an issue here.

To answer your question though: if you build a mining building on a planet, it will produce the resource automatically as long as you have a civilian unit placed on it (that is fully "grown"). If you build a space station on an asteroid or planet or such that is designed to mine, it will automatically provide that resource to you once the station is built, with no input needed.

These are things that the game abstracts away, because the gameplay isn't supposed to be focused on micro-managing resource collection to an absurd degree. Planetary management of resources is already enough of a bother as it is, after all.

The construction ship, once it's done building, can build something else. I often will queue up orders with shift for construction ships and science ships. If they are not needed, you can put them in orbit of certain stations or planets or such (unsure of the exact requirements) to reduce their upkeep. For extra construction ships, I sometimes leave them at my "furthest forward" defended bases so that I can move them around if needed to build other things in the area.
Last edited by [OTS]EchoZenLogos; Jan 29, 2018 @ 2:51pm
Docsis Jan 29, 2018 @ 3:48pm 
Originally posted by Exarch_Alpha:
Lol

Use the Stellaris wiki for such newbie stuff.

I hate this type of "answer". Isn't that one of the main purposes of a forum... to ASK questions?
This also includes telling someone to use the search feature. I have had many questions myself that even searching didn't give me the answer I was needing. As far as Wiki's... sometimes even the Wiki's for various games are out of date and don't include DLCs and patches.

my 2 cents..
Last edited by Docsis; Jan 29, 2018 @ 3:50pm
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Date Posted: Jan 29, 2018 @ 3:44am
Posts: 21