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It's all up to you, and part of the RP experience the game is currently built around. When the Cherryh update comes out, the game will likely switch to a more RTS style, as it's basically apeing Sins of a Solar Empire (right down to the pirates). We'll see what they do about these random events then.
It's one of the longest chains, second only to the Horizon Signal, I think. Not quite as much is invested in it, since the HS requires several high-level researches to be completed to make the most of it. But that said, asking for one pop on one gas giant (with the option to colonize other gas giants) seems like it would be a fair comparison in terms of effort invested.
While many events have lackluster conclusions, and some even have negative ones, they're mostly one-offs, or maybe two or three events that aren't that annoying, or difficult. The GGS is well over a dozen events...all of them are stupid...and you only get a total of four very lackluster rewards, if the RNG gods smile on you. Otherwise you get nothing.
I'm probably just being cranky for unrelated reasons within the game, but I really need there to be something more substantial to the game. But instead, we get "planet killers". It's that kind of thing that makes me worry the game will be turning into strictly a cash grab for them.
There's really no rational reason to, mind you. The anomaly DOES give you something you previously didn't have and once you read the pop-ups once nothing stops you from just closing them or answering them immediately.
This means all you lose is whatever time a research ship / transport spends flying around and as those are both things you already have (or should have :D) you basically gain social research for nothing. You also sometimes gain caches of... Stuff.
It's just this irrational feeling of being used as a bell boy for next to no gain that I'd consider accepting doing so for. :P
Frankly I'd say they should just go nuts on the events and rewards. Screw balancing around multiplayer - half the people that play do so with mods and even if they didn't, half the content is already not viable in pvp anyways. Like, build anything but the current "best" meta ships and you get wrecked, play anything that doesn't have diplomacy and you get wrecked, etc. tt.
Instead (in my opinion) they'd do well to make the universe as fantastic, interesting and full of valuable things you want as possible, rather than balancing them to be sort of the same in value so player A doesn't get his fee fees hurt when player B gets the Cybrex and he doesn't.
Not only does that play around the many, many people that enjoy singleplayer, but it would also put less emphasis on having a top competitive civ because you can always hope to find any of a dozen or more different events or anomalies that can give you a boost to get ahead.
One of those "candidates for terraforming" ones.
Not possible in vanilla. Only one anomaly can spawn per planet, so if you get the "actually a barren planet" anomaly, you cant get the "terraforming candidate" anomaly.
My second gripe is that the rewards are front-loaded. There's exactly no reward from the Chabky event nor any further events, even though those are the majority of events. It becomes tedious if you know not to expecting anything, and disappointing if you don't.
Ignore in serious, always do it in silly.
I hate it so much, even though it was a bit of self aware humor at first, i grew to hate this event out of all of them
Repeat 1x
For those handful of mouse clicks, you turn two blank gas giants near your capital into research deposits. Perfect for void dwellers.
After doing the 2 resettlement projects, you reject the rest of the chain. Then you still get some minerals and physics research which can be like 100k points later in the game.
Honestly if you're getting hysterical over this... oh well.
That way they don't get in the way of early colony development.
Still true tho. Recently did that chain and didnt take a side in the civil war and didn't hear from them again, got nothing for it all. Always found it annoying to do.