Stellaris

Stellaris

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Grey Apr 21, 2019 @ 12:55pm
How to assign planets to sectors?
Seriously wondering if there is a way to do that as I am at war and one of my systems was taken but the planet was left untouched. Even so, upon regaining that system the planet was assigned its own sector rather than staying in its original sector.:steamfacepalm:
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Showing 1-15 of 16 comments
Primordial Hunter Apr 21, 2019 @ 12:56pm 
Sadly there isnt and it is an issue that many find annoying sector gore
Grey Apr 21, 2019 @ 12:59pm 
Another bug for the pile the devs refuse to even acknowledge then? Awesome.
FoeHammer Apr 21, 2019 @ 1:30pm 
Really needs some help, sectors had a system in the past but they stripped it for some reason.
Stelgim Apr 22, 2019 @ 5:10am 
Had this same issue with rebellion, after winning the war it was turned into it's own sector.. but somehow it was assimilated into my main sector and now I have an empty sector in that area. Not to mention the sector gore.
galadon3 Apr 22, 2019 @ 5:17am 
Originally posted by Laffey Drinks:
Another bug for the pile the devs refuse to even acknowledge then? Awesome.

Its not a bug its a feature...
At least its a feature they seem to have understood by now is unwanted.
Its kinda surprising that first it took several patches until they understood that players should have more control over sectors under the old patch and then they jumped headlong into the same idiocy again, locking the player from control over yet another aspect of sectors.

I kinda hope that special stick was a fav of Wiz and with him gone we wont see another round of that, but thats just me hoping.
val Apr 22, 2019 @ 5:30am 
Originally posted by galadon3:
Originally posted by Laffey Drinks:
Another bug for the pile the devs refuse to even acknowledge then? Awesome.

Its not a bug its a feature...
At least its a feature they seem to have understood by now is unwanted.
Its kinda surprising that first it took several patches until they understood that players should have more control over sectors under the old patch and then they jumped headlong into the same idiocy again, locking the player from control over yet another aspect of sectors.

I kinda hope that special stick was a fav of Wiz and with him gone we wont see another round of that, but thats just me hoping.
I'd say wiz at least had some vision of how his "ideal" version of the game should look like and he pursued it step after step. And current leadership kinda lacks it. What's the big rework about nowadays? Megastructures? What's next, second rework of hyperlanes?
Last edited by val; Apr 22, 2019 @ 5:30am
Red Dox Apr 22, 2019 @ 5:33am 
Originally posted by Laffey Drinks:
Another bug for the pile the devs refuse to even acknowledge then? Awesome.
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-142-sectors.1163477/
Donut Steel Apr 22, 2019 @ 5:51am 
Originally posted by val №22 on toxic list:
Originally posted by galadon3:

Its not a bug its a feature...
At least its a feature they seem to have understood by now is unwanted.
Its kinda surprising that first it took several patches until they understood that players should have more control over sectors under the old patch and then they jumped headlong into the same idiocy again, locking the player from control over yet another aspect of sectors.

I kinda hope that special stick was a fav of Wiz and with him gone we wont see another round of that, but thats just me hoping.
I'd say wiz at least had some vision of how his "ideal" version of the game should look like and he pursued it step after step. And current leadership kinda lacks it. What's the big rework about nowadays? Megastructures? What's next, second rework of hyperlanes?

He didn't have a vision either: he was just a better sales-man. I could go line-by-line through his dev-post on the FTL changes and deconstruct it because it was so empty of substance.

For 'galactic terrain', replace with 'unreadable route-map' because it can now take 10+ jumps to arrive at a system that is in real-space right friggin next to where you started. If Wiz had a vision, then the hyperlanes generated would at least correspond to the actual shape of the galaxy and each segment of it. See how Sins of a Solar Empire manages to generate semi-randomised routes which at least give a readable shape. Endless Space too.
Danny Apr 22, 2019 @ 5:57am 
I absolutely HATE the devs for making it like that.
Let us make our own sectors! :(
m007kuzya Apr 22, 2019 @ 7:26am 
may be it is some mods to fix how sector works now?
Primordial Hunter Apr 22, 2019 @ 8:58am 
They should have allowed us to make our own sectors but to limit how far/big you can make them seems reasonable campared to one massive super sector
Donut Steel Apr 22, 2019 @ 12:19pm 
It feels like the Rick & Morty inter-dimensional cable skit sometimes.

https://www.youtube.com/watch?v=nLB4dU3Yc6M

Stellaris is now Jan Quadrant Vincent 16: The Game. You are Jan Michael Vincent and you can't be doing everything at once. There are too many quadrants and not enough Jan Michael Vincent's.
Carolus Rex Apr 23, 2019 @ 9:17pm 
Originally posted by Arec Balrin:
Originally posted by val №22 on toxic list:
I'd say wiz at least had some vision of how his "ideal" version of the game should look like and he pursued it step after step. And current leadership kinda lacks it. What's the big rework about nowadays? Megastructures? What's next, second rework of hyperlanes?

He didn't have a vision either: he was just a better sales-man. I could go line-by-line through his dev-post on the FTL changes and deconstruct it because it was so empty of substance.

For 'galactic terrain', replace with 'unreadable route-map' because it can now take 10+ jumps to arrive at a system that is in real-space right friggin next to where you started. If Wiz had a vision, then the hyperlanes generated would at least correspond to the actual shape of the galaxy and each segment of it. See how Sins of a Solar Empire manages to generate semi-randomised routes which at least give a readable shape. Endless Space too.
Can you not fix this simply by increasing the amount of hyperlanes before the game?

I personally prefer the smallest number of hyperlanes because it fits my playstyle better.
Ravielsk Apr 24, 2019 @ 5:48am 
Originally posted by Carolus Rex:

Can you not fix this simply by increasing the amount of hyperlanes before the game?

I personally prefer the smallest number of hyperlanes because it fits my playstyle better.

Problem is that when you set the number of hyperlanes higher you end up with a completely undefendable territory with no choke points to build your defenses around. It turns every war into a game of cat and mouse.

A better solution would be to implement some short range jump(like the artificial wormhole ftl) that would only work in your/unoccupied territory.
Originally posted by Laffey Drinks:
Another bug for the pile the devs refuse to even acknowledge then? Awesome.

It's not a bug, the idea of sectors is different now.

It's grouping planets based on distance as basically a cost on different governors (which is the sole reason for the groups not allowing you to just put them all in one sector.. as then you'd only use one Governor).
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Date Posted: Apr 21, 2019 @ 12:55pm
Posts: 16