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Yes, all possible planets have them. My trade income was above 4k.
Uhh I like the unity producers because they can keep my expensive unity ambitions. They end up being valuable. I already did change my government to add Mining Guilds, which added tons of mineral income. I chose the Transcendence ascension perk, although I see now that Gene Modding would be the best choice. But eh, rookie mistakes.
Fanatic Xenophile and Egalitarian. I chose Xenophile to reduce my diplomatic influence costs to 0, which didn't turn out to be as strong as I expected, since I thought that I could form big federations with 4+ empires. But it worked fine, nevertheless.
I used to play as pacifist because of the Admin Cap and Stability, but then I learned that Empire Sprawl is better off being totally ignored and... well, defensive wars are lame. The other empires hardly ever declare war on me, usually only on early game or late when Awakened Empires are around, so I can't really expand on these cheeky dudes.
My ring world was recently built, so they were somewhat unproductive. I was using half to produce food, which was scarce also, and the other half to produce energy, although the energy half was even younger.
Regarding traditions... I had them all lol
You have way to much unity stored up, IMO. It's non-liquid and by late game your edicts last a long time.
I join a federation and they declare war constantly and I never say no so I'm in a war almost all the time without declaring one. I also declare the fallen empires rivals and they will declare war on you ASAP when you do that. So there is no shortage of wars.
I NEVER ignore admin cap. The reductions early and mid game are very valuable to gaining free unity and research fast. Here is my latest game.
https://steamcommunity.com/sharedfiles/filedetails/?id=1726023534
This game is on Admiral but with scaling, which gave me an unneeded advantage early on. I'll never do scaling again.
Perks:
1. Imperial Prerrogative (+30 Admin Cap, I shouldn't have bought it);
2. One Vision (+10% unity);
3. Technological Ascendancy (+10% research speed);
4. Mastery of Nature (+2 districts in planets);
5. Mind over Matter (should've gone for Gene mods instead);
6. Transcendence (ditto);
7. Colossus Project (didn't even use it lol);
8. Galactic Wonders.
I don't think they're orthodoxically following that order, since this game has ended days ago, but they're somewhat close to it.
Pacifist doesn't really work well with Federations because you'll have the -50 malus from "not allowing unrestricted wars" or something like that. That's why I didn't pick it, since I had already tried it before.
Regarding the admin cap, I disregard it completely because if I surpass it, it (probably) means I have more planets, which will then bolster all my stats. The sprawl penalties are easily overwhelmed by new planets.
...and your picture isn't available, I don't know why.
Pacifist works if you don't pick fanatic. Then change Philosophy later after you are strong and already.
You ignored admin cap and built to many research stations by the looks of it. This had a snowball effect perhaps. If more planets worked then you wouldn't be in the bad situation you are in, no?
It wasn't fanatic pacifist, but okay, I see what you mean.
Your game resembles to mine, although mine was obviously worse. From what I see, however, you have lots of planes over a small amount of star systems (24 planets in 56 systems), whereas I had 31 in 147 and all possible planets were colonized, including terraformable barrens. Is that a game gen option or luck?
Also, you seem to have some ecumenopolises, since you already have the perk. Again, they would have "saved" my game since I would only upgrade buildings when unemployment was present and it didn't have room for districts. As they have a huge district cap, I would have built them instead of upgrading buildings, erradicating the issue I had with special resources.
This made me realize that I should play with synthetics or hive minds instead of normal empires for now, until I get the DLC, because I can build Machine or Hive worlds.
My starting settings where 1X habitable worlds and 1X guaranteed habitable world. So these are normal. I don't terraform. Instead I rely on refugees, sign migration treaties and gene mod. Once you have Glandular Acclimation you can colonize with very low habitability then mod that population to suit the planet.
Some luck in planet placement too!
No... At raw production, goods are worth 1:2 energy.
Energy grid alone makes energy cheaper- you can produce more energy with workers than goods. Yes, you're lacking energy now, but that's a result of other imbalances. Worst case scenario if you're in the red you'll have to disband ships as said before. Oh well. Probably can just ride it out like you said.
Nice! Yeah you definitely had some luck there too xD
You're aware that the market prices adjust based on supply and demand, right? There was so much supply for consumer goods that their prices are below 2, I can even load the save and post the screenshot here.
Disbanding ships was definitely not an option since I was on the verge of an imminent war against the awakened empire. It was better to see the economy tank (and it did) than weakening my forces.
In case that you guys don't know, the game did end and I won, but the last years were a huge pain. Several facilities weren't functional because of the lack of special resources, but it managed to stay alive until 2500.
Grow wide when you can, grow tall when you can't. Think of the pyramid.
Priorities:
1-Expand
2-Secure rare resources
3-Expand tall(upgrade) only as much as rares allow
Yeah, that's pretty much the method that I employed. I was "forced" to upgrade buildings beyond my rare capacity because of the rampant unemployement had I done otherwise.