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Hah funny, I always thought that synthetics were more complex to play with than biological for some reason. I'll try playing with one, probably as an exterminator empire though, they seem fun to play... or driven assimilator.
Right, the stronghold... I had completely disregarded this building. Thank you for the heads up!
Just watch out with assimilators though,, they have cyborgs,, and cyborgs cannot survive on machine worlds if you go that route
Alright, thanks for the heads up!
Also, is your trade for energy or is it energy/goods or even energy/science? Given the low mineral income it would be tough to change it, but it could be worth it to do so.
Well, my consumer goods surplus wasn't even that great, to be honest. Most of it was being consumed by science labs and pops. I was selling circa 300 consumer goods per month, which is around 10% of what I produce in total, if I recall correctly.
Regarding your second question... I didn't really understand it. Could you rephrase?
As mentioned, switching your Trade Policy this late in the game will be a bit painful and you might not have enough minerals to switch your industry quickly. I think it's worth it, though. The Grand Fleet is a good idea too.
It is already active.
Consumer Goods aren't worth 2 EC, so that isn't really worth it.
I don't have the Megacorp DLC.
I agree that 2.2 has made playing egalitarian rather tricky.
Yes, I have tons of fully upgraded research stations and monuments. That's why these two are so high.
That could work, although it pains me to waste an ascension perk on habitats.
Ecumenopolises are nice, but again... I don't have the DLC.