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Sometimes, failing can be rewarding.
The reason why I do not enact population controls is because I need more alloy workers. Despite building my ships to counter they are always slow and weak. I have lost fleets to the random space monsters. I lost a really good start once because I wanted to be aggressive early. Got the military unity and everything. Took 20 years to prepare and my entire armada was wiped out because of a single station. I want to actually be able to win a fight with out taking 150 years of prep work. The worst part is the alloy upkeep. It is infuriating having hundreds of pop working alloy and still only making a few hundred a month.
Doesn't have to be a whole game, just snippets showing your worlds, ship designs, government, races, fleet use, galaxy view, researched techs, leaders, neighbors and your diplomacy with them, and then maybe a year or two of play.
how would one go about doing that?
https://www.apowersoft.com/how-to-record-steam-games.html
thank you. I should have something posted in the next couple of days. I can assure you though that a non handicapped AI kicks my ass constantly. My game settings are pretty much untouched. I have no scaling difficulty. Im playing on captain with six empires and two fallen. Galaxy size is medium. I do have the gates turned off because that was causing some late game lag.
One thing I have noticed is early on you will always be behind AI empires.
I start with basic resource generation and move into weapons and science as the game allows. Im kind of at the mercy of the random tech generator which is something Im not a fan of, but I have to live with it. I usually plan a head and pick research that will help with that goal.
Still research takes forever despite me being materialistic and having natural engineers. I always hear don't build more research buildings you don't need them. I really want to though so I can actually get things at a decent pace.
I used that when 2.2 came out since they changed a lot of things. Needless to say, I've never lost in any battle. I still use it to this day.
My preferred military tactics are very zerg in nature. I tend to rely on heavy economy and mobility plays. Large numbers, hit and run tactics, flanks, ambushes and superior macro because I do not move fast enough to micro manage everything.
The issues that I have are I can't seem to achieve a strong enough ship to avoid heavy casualties or a strong enough alloy economy to shrug off those heavy losses. My ships are never fast enough to preform the mobility plays. I am constantly fighting with alloy upkeep and command limit. I build my ships to counter. Lasers against armor, guns against shields. Missiles seem practically worthless though and I rarely ever find better engines because of the random tech generation.
My room is usually very limited because I can't expand after a certain point. There is usually a lot of contention between research, alloy foundries and military bases in my empire.
this guide has been very helpful in explaining some of my mistakes. Given how often this game is patched and changed it is rather difficult to find relevant guides. I'll give some of this a try and if Im still running into problems I'll post a save game for people to look at.