Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://stargate.fandom.com/wiki/Tok%27ra
https://futurama.fandom.com/wiki/Brain_Slug
https://memory-alpha.fandom.com/wiki/Trill_symbiont
https://futurama.fandom.com/wiki/Brain_Slug
Counts.
Unless i misremembered the brain slug's refuse a unwilling host.
Which is why i thought of:
https://stargate.fandom.com/wiki/Tok%27ra
Do https://memory-alpha.fandom.com/wiki/Trill_symbiont reject unwilling hosts?
It takes years for a Trill to be chosen as a host for a symbiont, and basically everyone in their society wants that honour. Although with the lasrge number of willing candidates, I don’t see why they’d force themselves upon anyone (except possibly in a similar situation to Ezra Dax in DS9, although that particular situation was consentual)
Later on in the game, when you're struggling to control all your maxed out population planets, you can genetically engineer your entire population to have brain slugs by creating the template with the slugged portion of your population. Instant science growth, instant population slow down.
Wait until you see your science growth if your people go brain slug/psionic/Erudite!
Slug phobia is kinda problem if you don't have great stability and so dropping from 60 percent to 40 in all of your colonies really bite you. And unfortunately low stability is a thing that feeds on itself, which is problem for Authoritarians and Xenophobes especially(one reason why AI players have so many uprisings in their hands).
But the bigger problem is -25% growth speed. In old system it was a minor inconvinience as uncontrollable population boom was inevitable, but ever since how pop growth was tied to planet carrying capacity....well, let's just say pop-growth penalties are really gonna hurt now. And pops are one of those things where more is always more(unless you supplement your workforce with robotic, but that brings other issues to deal with like AI rebellion).