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To be fair, they could also do those things in the game itself, so personally I appreciate that they have relegated them to a launcher. Also, having a launcher allows some useful features, such as being able to manage mods or adjust game settings (from outside the game).
Second - it also serves as the DLC and mod activator/deactivator
Elite Dangerous still opens a launcher everytime with the game news...
I'm sorry but no, they are not "useful" and therefore not "features". You can already manage the mods via Steam and how on earth is being able to change the settings of something you're not using useful? Even if it was it can be done via local files. I'm totally with john on this one. When a dev starts doing things for money to the detriment of their products they stop making money. I'd like to think better of Paradox and believe they develop games as passionate artists creating masterpieces that happen to make money, but even if they're a business that happens to make games compromising product quality for any reason is will only cost them.
Look at League of Legends, a bunch of guys that loved DotA so much they made a game and it was free, they just wanted to create the ultimate MOBA, and they did, which made them huge and crazy rich. Then they started making really bad changes to make a few bucks. Yes, it is still succsessful as a business, but you know their MOBA is a steaming pile of trash now worse than the 17 year old WCIII mod it was based off of.
How exactly do you do that?
Its because of multiplayer. There was no way to get people who bought the game from different sources (Steam, GOG, PDX store, etc) into multiplayer games together before the PDX launcher.
How does the launcher harm the game in any way? I could see complaining that it is annoying to have to click one extra button to get to the game, but typically the only interaction someone is going to have with the launcher is that one click. Once you are in the game it has no effect whatsoever. Your experience playing the game is identical to what it would be if the game didn't have a launcher. I'm just not seeing how having a launcher is detrimental to the product in any significant way.
Tempest if you're not comfortable changing a text file and if you think the only impact of a launcher is clicking an extra button then you deserve one.
Napalm a game doesn't need a launcher, and Steam is a unified platform that has a very well made, very well supported launch function.
So while it is possible to look at Steam as a launcher, it doesn't provide all of the features that Paradox (and other developers) want to provide to their players, and providing those features is best done by adding their own launcher to their game.
I'm fine with editing text files, but I have worked in support and know that many people are not (even if they think that they are).
Aside from the extra click, what negative impact do you feel the launcher has? You and others in this thread have come out strongly against the launcher, but I haven't yet seen any specific mention here of *why* it is bad. Telling me that I deserve a launcher doesn't have much impact when I don't know that it is hurting me. Please dispel my ignorance, if for no other reason than to give your attempted curse its intended sting.