Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Me.
It's all just different playstyles.
I personally enjoy doing games as part of a great federation fighting swaths of outside foes at the hardest difficulties. Xenophile is great with that as it saves you a lot on influence costs.
(It's also really nice to have some allies early game at the very least to help you take advantage of neighbors that everyone else hates).. so on a winning the game part.. xenophile is still great. Friendship is usually the key to victory in strategic empire games.
See, even as a xenophobe, I have a couple xenophile friends.
The other problem the game has/had is the missing/illogical diplomatic options.
Back in the day whether an empire accepted someone in to the federation was dependent on distance too. That is okay actually. However distance was calculated from empire itself, and not from the federation borders. Uniting the entire galaxy into a single federation from start using liberation wars only was literary IMPOSSIBLE above a certain number of empires.
Another problem is the other federations. 2 federation builder creates 2 very similar federation, and despite all the friendship they can't do anything. No defensive pacts, no unity, nothing. The best they can do is open borders, and attack enemies together.
I might try again sometime. But i did tried to play the federation gameplay style with fanatic xenophile pacifist. Federate with those who can, and "liberate" those who can't.
With federation fleets the game feels far too easy, there's literally no challenge.
I like the idea of taking every trust cap civic, every opinion modifier possible etc to get that absolute most out of friendly diplomacy, but when you start getting around 3-4 people in your federation, the fed fleet is so large that nobody else has a chance.
Im also not a huge fan of the "liberation" war goal, as your ideologies are still being forced into other empiresz which to me, isnt a very nice pacifist thing to do (xenophile and pacifist go hand in hand for me)
I would much prefer it if there were events to make you want to liberate an empire.
Example: there's been a small uprising on an enemy's planets they're citizens contact you talking about all the atrocities taking place there. Purgury, slavery etc and the citizens are begging for help.
This would make me want to liberate someone for the greater good.
Unfortunately right now it still feels too forced, if that makes sense
Maybe when Espionage DLC comes out.
By the way former slaves gain great happiness boost, if they get freed through conquest. Don't know, if they get similar with impose idology though.
For now the real question is. How much you are willing to pay to unite the galaxy. Will you wage war for it? Or just try your best to be friends. Also what would you do with the genociders? Would you hunt them down as soon as possible, or only once they start attacking others?
as for dealing with genocidal empires it all depends. if they're getting to a point where they're becoming a threat or there is something in their space i want i will deal with them. other than that i will sit and watch them unless another empire is at war with them, then i'll usually try to grab some space if they're blocking me in.
Im trying to do a baddie style playthrough on modded vanilla, and the true pacifist fed builder style using star trek new horizons mod.
Right now im trying to come up with an empire that can justify going to war.
So far i have created a plantoid race that lives to serve planets themselves, and they are the only true race that actually cater to the need of planets, almost like mother nature come to life to destroy everyone else who exploits their planets.
For me to get properly involved in a game of stellaris, i need to feel the lore lol.
I can also never take min/max civics either, it must fit the empire, even if it has a lot of negative traits etc.
Edit:
wow just after creating the above empire, i get this start.
Best start ever?
https://steamcommunity.com/id/Rhym3z/screenshots
My reasoning are:
Gameplaywise:
Xenophile allow me to befriend the space whale's and friends.
It allows me to get cross breeding and increase pop growth.
Fanatic Materialist for the research bonus and minnor reduce robot upkeep.
Machinist is to get robots early and increase chance for synth aswhile as upkeep reduction.
And technocrat so i dont have to waste buildslot on unity buildings as lab jobs create unity.
Getting me the valueable resourse by building something usefull.
Free haven is because increase migration is to get a massive labor forced.
From a roleplaying point of view My technocracy people want to learn and master all laws of reality.
To become like the gods in the stories of old.
Xenophile play's into there desite to learn how other race's think, feel, act, etc.
There interest in other race's is acadamic.
I have tryed playing more evil factions but i just cant do it.
It just feel so pointless to go to war.
For what?
Planet i dont have the population for?
Slave labor that causes uprising and other headache.
Extra resourses that you dont have a use for?
At best i go to war with nihilistic acquisition with the sole purpose of getting more workers and that is the most evil thing i useally do in stellaris.
I just dont see the point of war in stellaris.
Meaby i shoud play on smaller maps?
However, the diplomatic actions are kinda of limited. Civ 5 has a bit more diplo options, but they give you enough flavor so you do not feel forced. Embassies could and would be a must, we already got association status, make it so everyone can do it. and don't get me started on the things you can't do as a federation member.
Speaking of Feds, I don't understand how the AI as always better economic score than me. I have seen the planets of the AI, they're almost always on deficit with comsumer goods, minerals and credits. Economic score shold be calculated on how stable you're economy is (If you're going into deficit) then how strong it is (Making surplus all around). I also would help if federations had congresses so they can vote on policies, federation leader, ect.
At least, you can still play the game as xenophile. Which is already better than pacifist where you're just there, not doing anything, until the federation leader which you created, decided to go on a warmongering spree. It's a secondary ethic you would pick along side a major one like Materialist, Militarist or Spiritualist.