Stellaris

Stellaris

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HunZolka May 14, 2019 @ 1:44pm
How do I manage a slave planet?
Hey, a lot of features in the game had been changed drastically since I last played, and now I am at a loss about what I am supposed to do about slaves.

I captured a planet, now all of the population are slaves, the stability on the planet is 0, and I see that specialist jobs are left unfilled. The only way to increase stability a little bit was with Martial Law, but it only raises to 10%, which is nothing, and almost all of the pop is occupied with soldier jobs then, thus producing nothing.

Some pointers would be nice, there must be a way to make the slaves be useful somehow. The older system was way less complex, as I remember.
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Showing 1-10 of 10 comments
Malaficus Shaikan May 14, 2019 @ 1:57pm 
A few options:
1: Turn it into a thrall world.
2: Resettle the slaves to more usefull planets.
3: Resettle a group of your people on the planet.

The reason i love Nihilistic Acquisition is because it can kidnap people of there planets without(and they dont even get an unhappiness bonus which i consider a major oversight from paradox as you are kidnapping and probley enslaving people) having to invade and take over there poorly build planet.

If i do take over worlds like this i relocate the entire population across my empire.
It is easier if you just use slave guilds.
That way you can make sure only part of the planet is enslaved while keeping the rest of the xeno's as normal population.
As a bonus it also works on your own people and increase the output of slaves.

But the only real counter is to settle none slaves on the planet or emptying it of life.
Meewec May 14, 2019 @ 2:01pm 
Originally posted by Malaficus Shaikan:
The reason i love Nihilistic Acquisition is because it can kidnap people of there planets without(and they dont even get an unhappiness bonus which i consider a major oversight from paradox as you are kidnapping and probley enslaving people) having to invade and take over there poorly build planet.
i've been enjoying the slave market(at least when there's ai with slaves for sale). i buy a pop for worlds not of the same types as my species so i can expand easier into other worlds. then i can buy a few more later on to get a jump start on the colony becoming productive
Nightmyre May 14, 2019 @ 2:11pm 
When you conquer a planet, your pops are going to have a poor stability for two reasons. Firstly, the planet will almost always have some level of devastation, which decreases stability. Secondly, the pops themselves will have the "recently captured" debuff. Both of those two eventually fade with time.

Until then, just build one or two precinct houses. They'll lower your crime basically to zero. Beyond that, stability is based on your pop's "contribution". Slaves basically contribute nothing to stability, so having even a few of your own pops on the planet basically gives you a reasonably stable planet.
HunZolka May 14, 2019 @ 2:20pm 
If I move my people to a 20% hability world won't they die off?
Wraith May 14, 2019 @ 2:25pm 
Originally posted by HunZolka:
If I move my people to a 20% hability world won't they die off?
no they will just be more needy.
Nightmyre May 14, 2019 @ 2:42pm 
Depending on your species settings, they may also emigrate to other planets in your empire that are more habitable, or even other empires if you have migration treaties with them.
Last edited by Nightmyre; May 14, 2019 @ 2:42pm
Cryten May 14, 2019 @ 9:51pm 
Originally posted by Nightmyre:
Depending on your species settings, they may also emigrate to other planets in your empire that are more habitable, or even other empires if you have migration treaties with them.
This has not been true since 2.2 (maybe earlier). Immigration / Emmigration are just growth modifiers and do not effect population on the planet. That said your own specifies are unlikely to grow on a low hab planet. The choice of growing pop will usually select species with high habitability.
Nightmyre May 14, 2019 @ 11:50pm 
Definitely incorrect. I can guarantee that I've seen pops with the green flag on them indicating they were emigrating to another planet. And I'm playing unmodded, for the record.

There are certainly growth modifiers that are applied with immigration / emigration. I'm not sure what the criteria are that cause the pop to actually migrate, but it definitely can happen.

Originally posted by Cryten:
Originally posted by Nightmyre:
Depending on your species settings, they may also emigrate to other planets in your empire that are more habitable, or even other empires if you have migration treaties with them.
This has not been true since 2.2 (maybe earlier). Immigration / Emmigration are just growth modifiers and do not effect population on the planet. That said your own specifies are unlikely to grow on a low hab planet. The choice of growing pop will usually select species with high habitability.
Cryten May 15, 2019 @ 12:22am 
Well Im prepared to be wrong. I will avoid saying so in the future. Are you sure it was emigration and not decline?
Nightmyre May 15, 2019 @ 8:59am 
Yup, positive. The pop in question had a green flag that said it was emigrating.

Originally posted by Cryten:
Well Im prepared to be wrong. I will avoid saying so in the future. Are you sure it was emigration and not decline?
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Date Posted: May 14, 2019 @ 1:44pm
Posts: 10