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Any other advantages you can think of for a poly-species empire? If not I no longer have any doubts of my course of action in the ruling of my empire. (I actually stopped a second war in order to focus on ridding my empire of these species)
That said, purges can help to keep your ethics from diverging too fast. And if you play as Fanatic Purifiers, you get unity for every pop purged.
You'll want to research terraforming or genetic engineering (if that fits your wishes) post haste.
You do get a benefit of keeping xenos around. Xenophobe can enslave them. This makes their pop upkeep SUPER CHEAP (yes it needed to be emphasized) and they get a bonus to production. On top of that they can't participate in politics so no faction problems from them and having enslaved xenos increases xenophobe ethic attraction so a faction you do want will get stronger.
Its actually worth keeping 3 slave races. 1 for chattel slavery, doing your worker stratum jobs. Another for livestock slavery which is the absolute best food source in the game. Not kidding, they require half the amount of housing and don't require district support so you can convert farms over to energy and minerals. The 3rd race will be domestic servants. You keep them unemployed and they will provide amenities. Domestic servants are the least valuable of the 3 but they provide amenities without consuming building slots which is something I appreciate a great deal.
If you have droids you can push this even further by having the droids do your consumer goods and alloys jobs.
Xenophobe can have the most powerful economy per pop of any other ethic (not counting broken MEs right now).
Different species can specialize in different roles. Having one species which is very strong working menial jobs, an intelligent species running research, and so on can give small bonuses across the board as well.
Overall I'd say being one species as an empire which doesn't focus on it like a gestalt consciousness will make you weaker in the early game until you can start terraforming planets.
Thankfully that was one of my recent goals before I won the war, so I just terraformed all their planets to fit my needs. Is Genetic Engineering worth it to invest into or shall I put it off?
And you don't have faction problems, crime problems and any other problems aside from not being able to efficiently colonize half of the planets till you get terraforming. This is not a big deal in the early game as your main focus as fanatic xenophobe is to eliminate the competition before they team up and eliminate you.
Still, if you've already unlocked terraforming to take control of more planets, then getting genetics is much less valuable.
Additionally, you come to realize that a 5% output bonus from something like nerve stapled doesn't actually mean anything on a miner job when your research is already granting a 70% bonus, the planet has a 30%-50% bonus from stability and your governor, and shackled Synths would provide a better bonus anyways.