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This is great as I have found challenges with Habitats since the shift to Megacorp. I'm curious how you distribute your districts between trade and housing. Trying to figure out an approach that gives me maximum employment and minimal excess housing.
Already done.
But then again, that little amount of alloy may not be worth to boost?
Another thing i have to ask, one can not build habitats on moons, right?
habitats cannot be build on moons.
well if a trade node produces some alloys... you do get mining districts...
so you cannot get alloys directly you will have to build metal foundry's for that..
but lets compare 2 things :
robots vs lithoid cattle for the mineral income..
*slaves do not benifit from any bonusses.. but you can reduce the upkeep cost and housing cost of them... getting them down to 0.9 mineral upkeep and 0.2 housing upkeep
effectively producing 1.1 minerals for 0.2 housing and 0.4 sprawl
the robot miners on the other hand do benefit from bonusses... racial and otherwise.. they can get a combined mining bonus of around 40% if used as miner, while costing only 0.9 gold upkeep. so they produce 5.6 minerals each...
But their upkeep is highereven with bonusses 0.4 housing and 0.4 sprawl.
so 1 robotic miner is as efficient as 5 lithoid cattle in output.
thats 1 housing used vs 0.4 (0.6 saved) and 2 sprawl vs 0.4 (1.6 saved)
1 district adds 3 miner jobs.. so it saves 1.8 housing and 4.8 sprawl.
that 4.8 sprawl can be combatted by 0.5 bureacrat jobs... 0.5 robot can do that.
so that adds 0.45 gold and 0.2 housing.
added all together... by building a city district and 15 lithoid slaves, you will sacrifice 1/4th of a building place... to gain 2.25 gold per tick and 3 extra housing. (and won't have to build and work a mineral purification hub)
I'd say thats worth it
-----
also if you use lithoid slaves you can specialise your robots for alloy production instead... giving them that 40% bonus... instead of only a 25% one..
another bonus of using lithoid slaves, is more pop means more building slots unlocked.. using only miners you are unlikely to get sll 15.. with lithoid slave solution.. no problem..
if you spam your habitat full.. you can have really go crazy;) you will need 1 Robot Assembly Plants, 1 Ministry of Production the rest is upto you..
but if I do a suggestion : 6 alloy foundries and 4 chemical plants... plus 3 Paradise Dome
providing jobs for a total of 54 robots and 3 normal population...
and with 298 lithoid slaves with the 0.01 volatile mote trait backing them up.
leave all the admin and merchant jobs vacant.. add no new normal.. population except the1 you must colonise with.
with 82 housing (64 from districts, 18 from the 3 domes)
and you needing exactly 82 housing housing... so you now have an habitat that outputs 144 alloy.. at an upkeep cost of only 48,6 gold 1 food and 1 consumer good
The boost that is being discussed in the post you quoted is from building specialized extraction buildings that are enabled only if the habitat is located on a deposit of gas, motes, or crystals.
There is no special alloy extraction building, and so building a habitat on an alloy deposit does not do anything special to increase the amount of alloys you can get from that deposit. The alloys in the deposit will be automatically extracted by the habitat, so you won't lose it. You may get a small boost from designating the habitat as a foundry habitat; I haven't checked.
Any habitat, regardless of the presence of an alloy deposit, can build alloy production buildings which will turn minerals into alloys. Building a lot of those buildings on a habitat and designating the habitat as a foundry habitat can be a good way to boost your alloy production. (You can designate a planet as a foundry planet, but that precludes having another designation on the planet and so you may be having to give up another bonus. Moving your alloy production to habitats frees up your planets to get other bonuses.)
No.
Foundry Station designation is +25% Foundry Build Speed, -20% Metallurgist Upkeep. Doesn't increase the job production at all, and a resource deposit would be unaffected by that anyway.
Building a Habitat on a planetary Alloy deposit gives Mining Districts with the Alloy amount as a special deposit on the planetary features tab of the habitat.