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1: Make sure your war policy allows you to declare war. I think unrestricted is the setting that allows all war types, liberation only allows defensive, force vassal/tribute and change ethos wars. Defensive setting means only defensive wars
2: you have to have claims on at least one of their systems preferably all systems you want to take should be claimed ,
3 I know I said bu this 3rd point is merely some advice. Fallen empire do not function like normal and start the game with massive tech economy and fleet advantage. If it says overwhelming for fleet strength it will be a very hard war maybe even impossible. Use caution when fighting Fallen Empires
There is that.
However, as others have mentioned, that “overwhelming” in the diplomacy screen means they will barely notice your fleets and crush you rather quickly. You want it to say “pathetic”, which means you would crush them. Getting into a fight with a fallen empire early on is seldom game ending, as they each have very specific goals and will only force terms related to that, rather than just annexing you, but it can still be rather costly and disruptive, and definitely fruitless.
Also I note that I can't make titans or colassi, but apparently the fallen empires can. What's up with that?
different ones have different buttons to lush to get them to declare war on you:
xenophobic FEs will demand you not build outposts in systems bordering them, and will eventually declare war to destroy outposts if you do not remove them
spiritualists will declare war if you settle a holy world (unless you have the head of the prophet)
materialists and xenophiles are pretty chill, but if you claim their systems and insult them, or declare a rivalry, and refuse demands they will eventually get fed up and cut you down to size. also, materialists dislike spiritualist empires, and xenophiles hate slavers and xenophages.
the machine FE is unpredictable and hard to incite. claiming their systems may work.
edit: claiming systems: any system with an outpost (belonging to an empire) should be claimable, though some ethos/war policy combos don't allow you to issue claims, or place restrictions on what you can claim (say, claims can only be made during defensive war).
After you defeat some of their ships, declare status quo if possible and start researching their debris.
Then you should have all the techs you need from a fallen empire.
If you want you can then properly just claim their systems 10 years later or leave them be as they're effectively irrelevant to you now.
Is it true that originally a player could make Titans and Colossi, but when Apocalypse came out Paradox changed the game such that a player needed Apocalypse to build Titans and Colossi?