Stellaris
Anything to be done about job priority?
So, I tried a driven assimilator game, and I immediately realised why I have dropped these in the past, my Cyborgs are Very Strong and Industrious (+20% minerals, +5% other menial jobs), my Machines are traited for +Growth and -Upkeep (so nothing for job outputs), the game is ok at putting my Cyborgs on mining (though some robots still start sometimes), but it is constantly putting my Cyborgs on Replicator jobs (specialists) over working generator job, it even prioritises Replicators over miners for my cyborgs, how is this still an issue? Even after manually going through and +/- so that robots are on replicators, after a month, it is back to where it was before
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Показані коментарі 111 із 11
Specialist is a different social class, haven't played gestalt since the remake but at least in normal civs people don't go down easily, it takes years for them to get poor enough to degrade back to the base of the pyramid.
Gestalts dont have that problem
specialists will always have priority over worker jobs so someone is going to go work it
Цитата допису Meewec:
specialists will always have priority over worker jobs so someone is going to go work it

Driven Assimilator is a gesltat. So no specialists jobs.
Цитата допису Vyndicu:
Цитата допису Meewec:
specialists will always have priority over worker jobs so someone is going to go work it

Driven Assimilator is a gesltat. So no specialists jobs.
fine, complex drone jobs. it's the same thing just a different name
yes, but when I stop my pops working all jobs, and then + the replicators back in, Robots are selected, THEN when the game resumes after I have gotten them where I want (cyborgs working mining/menial jobs, and robots on everything else) after a month has passed they have all reshuffled so the cyborgs are working replicators and the robots are doing what the cyborgs were before
its not an issue of not enough pops to work lower jobs and cyborgs getting promoted because there is nothing else, its an issue of prioritisation of pops based on their traits thats not working properly
Cant you set the rights of the cyborg species to a level that is restricted from specialists?
Nope, Cyborg Machine Empires have 3 species rights: Machine Integration (All pops that can do stuff), Assimillation (Turn bio pops to cyborgs), or Undesirables (Purge Bio Pops)
well shucks so much for drone specialisation.
Цитата допису Big mean bunny:
well shucks so much for drone specialisation.
if you specialize worlds you can more easily specialize your drones. the game will try to prioritize pops for jobs they're good for but like anything automated it won't always do it the way you want it to
Цитата допису Meewec:
Цитата допису Big mean bunny:
well shucks so much for drone specialisation.
if you specialize worlds you can more easily specialize your drones. the game will try to prioritize pops for jobs they're good for but like anything automated it won't always do it the way you want it to

Yeah currently there is a very severe bug where automation robot picker will not pick the template you want it to do when all of your template has efficient processor for 5% productivity + job specific trait..

IE it will sometime end up building 100 of miner + efficient processor on your capital despite only having 4-6 jobs at most for miner. At the same time you have other efficient processor template it should be build instead
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Опубліковано: 4 листоп. 2019 о 2:07
Дописів: 11