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Probably takes about the same amount of time, but you're not sat around waiting for resources to regen for almost all your gametime.
Thanks for the reply.
On the other side there's a smallish non-hostile sitting directly in between me, my biggest opponent and an awakened empire that I don't want to deal with just yet. It's more convenient for me if the non-hostile stays there at the moment because of the strategic position of a few of his systems, so that just leaves this one race to attack at the moment.
Ah! And then if he says no, start a war with... is it the "conquer" option or something?
Oh ok, cool! Thanks for that!
Fair enough, didn't notice that part of his post.
No. 6 is pretty significant increase from base 3 as it is.
Yup, 6 is very good. Though the 120 influence per claim is a bit steep?
https://stellaris.paradoxwikis.com/Warfare#Claims
Declare rivalry first will save you 20%, then the others should add up, 120 isn't normal unless you skipped all the tech and are claiming something deep in his territory.
I think the only good vanilla option is to vassalize and later integrate them if you really want to conquer large areas/everything. Been a while since I did it but im fairly sure that also costs influence and time to do.
Though if you have some DLCs.. like Apocalypse it does bring some QoL features for the late game, Colossus which opens up the Total War casus belli which is kinda designed for the exterminator empires to take entire empires in a single war without any influence cost. Im also fairly certain the unity ambition edicts(late game powerful edicts) came with the same DLC, one of which gives you +5 influence per month.