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The other ability gives you 3? free pops of a random makeup on the planet you designate. At a minimum it could help you get the tourist trap achievement, or provide a few slaves... or a nice meal, all depending. But it could be useless for some situations too, so it depends.
You want useless? Try being a machine race and getting the psionic precursors... yippee
I mean a gaia world every 10 years for only a 150 influence?
No need to waste a perk slot.
No need to spend 5 thousent energy.
Just a time limet of 10 years which passes very fast in stellaris.
It is the same time of a peace threaty.
Barely noteworthy.
I once got it when I was playing as Life-Seeded. I laughed for like....five solid minutes.
I'm not suggesting the relic is bad. Far from it, the relic is one of the best.
What I'm talking about is the special project to unlock the secrets of the Grunur. All precursor relics have a special project to unlock the secrets.
The Grunur special project gives you the Uplift technology, as well as a -15% cost to terraforming. The Uplift technology is almost completely useless, and the -15% cost to terraforming is situational at best.
Its only situational if you dont use it.
I for my part use it very often to transform my planets into machine worlds and if i get -15% to cost i can form one additional planet (cause i mostly wait till my energy is full so i often form 5 or6) or i can just keep more energy for any other needs.
When I have money to waste I occasionally terraform barren rocks into continental or something but it really is just pissing money away out of boredom. It is way easier to look when your Relic is ready again, and then time it so that a build colonyhsip can travel to planet X and colonize it right in time before you could use the Relic for a Gaia planet with extra free slaves to kickstart it.
Who knows, Paradox might make changes here in the future. But sadly, the terraforming aspect is what fits best to the Baol so I would not expect miracles in the long run. So we just have to live with it but since that chain still comes with one of the most powerful relics (for meatbag empires that like Gaia worlds) it is a easy price to pay.
Plus, 10 years might still be too slow for you if you're doing insane wide play. A bio-Hive will likely have an utterly ludicrous amount of resources unless your game is going terribly, which allows for way more terraforming of everything in sight than normal civs.
Honestly the 'Secrets' being pretty damn rubbish is meaningless next to how ludicrously powerful the relic is. Remember; the relic's passive effect is +10% pop growth, which is ALSO the most powerful passive stat boost available. The 'Secrets' thing could be completely mandatory to research before the artifact can be used, do nothing but blow a raspberry in my face, and STILL be worth it to use the relic.
Its really great playing as a Hive mind and get the Psionic one... The artifact passive for the Shroud is 100% useless since you cant be psionic as a Hive, the active is at least useful so you get something from the precursor chain at least.
Then you have the special project which only gives you like +10/15% PSIONIC research speed... wooooh.. so happy I spent those 50 minor artifacts on getting this amazing bonus for my empire that is entirely locked out of psionic research.
The game even decided to kick me while im down and next time I looked at my researchers, my society dude has gained the Psionic trait... im still 100% locked out of psionic research, ♥♥♥♥♥♥♥♥♥♥♥ game!
Some restrictions there would sure be nice. had recently on a testrun the Cybrex for my supposed psionic, robot hating organics and was pretty bummed out with that relic. While a Synth Empire or at least some organics that later turn machine, woudl be thrilled about it.
Maybe experienced modders might take a look into it *shrug*.
I do agree with variations, or something to do with artifacts that are not useful/counterproductive to your nation. For example I play an materialist militarist egalitarian society, and just got the prophet's head. Why on earth would I want +40% spiritual attraction, and while the fleet may be useful I'm almost at the point where I can beat down a fallen empire if need be. As for colonising the gaia planets near the spiritual FE, yeah great, I'm on the other side of the galaxy. So I'm stuck with two rather useless traits and one detrimental. I'd be more than happy to trade it off, but we can't, for reasons.
Edit: Just noticed I have a +10% spiritual attraction modifier to my nation as a result of going through the chain to get the head. Wow. +50% spiritual attraction and nothing of substance to compensate. Yay.