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Tips on playing wide?
So i am trying to play more wide and less tall but i seem to have a problem.
I always run into economic defects, Overpopulation and being serounded by larger empire's.

I think my problem is that i am too eager to expend.
Trying to conquer whole empire's as soon as met them and have a stronger fleet.

So my fellow conqueror's of the galaxie.
How do you play wide properly?

If it helps my settings are:
30 ai empire's.
No advance start.
5 fallen empire's.
3 Maurader empire's.
5x tech.
5x habbitable planets.
5x primative's.
Mid game crisis 2500.
End game crisis 3000.
Victory year off.
5x crisis strenght.
Random starting place.
Normal ai.
Normal agression.
No garantueed habbital worlds.
Canavineers on.
Iron man mode.
No mods.

Empire's i tried.
Fanatic authoriatian spiritualist or militerist.
Feudal empire, slave guilds, Divine empire or noble houses.

Hive mind divided attation and Natural Neural Network.

Driven assimilator rapid repilcator's + mass production and rapid breeders.

The outcome was always the same.
I end up with a broken economy and alot of near empty planets.
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Showing 1-15 of 35 comments
Cylian Jul 13, 2019 @ 2:16pm 
Mind to offer your ascension perk and tradition tree order? Along with buliding/district preference on each planet you own? Also mind to offer your empire sprawl and total amount of planets you own at each stage of the game?

From the limited information you are providing, you are having overpopulation and a bunch of near empty planets. My recommendation is to move your pops into the near empty planets and build more districts on these undeveloped planets to enhance your economy and solve your over-population problem.

Also, since you are playing at 5x tech, it should be relatively easy for you to secure mega-engineering by the time 2300 as long as you are building research labs in your planets. Then you can build megastructures to further enhance your economy.

In addition, I recommend you to focus trying your DA build as DA is more powerful than most of the organic builds (if not all of them) in 2.3.
Last edited by Cylian; Jul 13, 2019 @ 2:40pm
Wokelander Jul 13, 2019 @ 2:18pm 
Sounds like an endless slog to be honest, you'll need tech and tradition to improve your resource production capability so with 5x tech I can imagine you'd easily end up with resource deficits if you expand too much
Last edited by Wokelander; Jul 13, 2019 @ 2:18pm
Malaficus Shaikan Jul 13, 2019 @ 2:49pm 
Originally posted by Cylian's:
Mind to offer your ascension perk and tradition tree order? Along with buliding/district preference on each planet you own? Also mind to offer your empire sprawl and total amount of planets you own at each stage of the game?

From the limited information you are providing, you are having overpopulation and a bunch of near empty planets. My recommendation is to move your pops into the near empty planets and build more districts on these undeveloped planets to enhance your economy.

Also, since you are playing at 5x tech, it should be relatively easy for you to secure mega-engineering by the time 2300 as long as you are building research labs in your planets. Then you can build megastructures to further enhance your economy.

Also, I recommend you to focus trying your DA build as DA is more powerful than most of the organic builds (if not all of them) in 2.3.
Sure.

Ascenion perk and tradition order for(depending on if i can unlock it at the time due to random research system):
Divine empire:
Tradition order:
Dip one point into Supremacy for 2 extra starbases.
Discovery.
Harmony
Expansion
Supremacy( for hit and run tatic)
Prosperity
Diplomacy
Domination

Perks:
Holy worlds.
Shared destiny.
Planet shaper(for gaia worlds)
Mind over mather.
Transendance.
Voidborne.
Colossus Project.
Galatic wonders.

Equal opertunity slaver(militerist):
Tradition order:
Supremacy(because no retreat is that good)
Discovery.
Harmony
Expansion
Prosperity
Diplomacy
Domination

Perks:
Nihilistic Acquisition.
Shared destiny.
Planet shaper(for gaia worlds)
Mind over mather.
Transendance.
Voidborne.
Colossus Project.
Galatic wonders.

Hive mind:
Tradition order:
Discovery.
Expansion.
Supremacy.
Harmony.
Prosperity.
Adaptability.
Domination.

Perks:
Technological Ascendancy.
Engineered Evolution.
Evolutionary Mastery.
Voidborne.
Hive Worlds.
Colossus Project.
Mega engineering.
Galatic wonders.

Driven assimilator:
Tradition order:
Discovery.
Expansion.
Supremacy.
Harmony.
Prosperity.
Versatility.
Domination

Perks:
Technological Ascendancy.
Nihilistic Acquisition.
Voidborne.
Synthetic Age.
Colossus Project.
Machine Worlds.
Master Builders.
Galactic Wonders.
Last edited by Malaficus Shaikan; Jul 13, 2019 @ 2:52pm
Blake Walsh Jul 13, 2019 @ 2:56pm 
Originally posted by Malaficus Shaikan:
The outcome was always the same.
I end up with a broken economy and a lot of near empty planets.

Focus on mining, generators as required, you want really generous surpluses of both energy and minerals. When capturing worlds I mostly delete the existing infrastructure (unless maybe Driven Assimilator) to get rid of the energy upkeep, and then (re)build exactly what I want as population grows.

Once planets have their basic infrastructure (like growth enhancers) I tend to resettle a lot, bringing population to worlds with good infrastructure and multipliers (for example the +15%/25% production multipliers from special buildings). Without mods resettling can be annoying, but basically I regularly do rounds of resettling, bringing about 10 pop to a world.

To improve margins you pretty much always want to be using Production Targets and Capacity Overload, anything that increases edict duration can be good if you're short of influence, though the best Wide empires don't tend to be influence-starved.

Amenities are a big issue for Hive Mind and Machine Intelligence, and any bonuses to amenities or reduction in amenities usage you can get are great: these aren't nessecarily worthwhile as initial picks as traits/civics (but +20% amenities is a decent pick for one Driven Assimilator specie), but as you unlock additional civics and modding points then improving the amenities situation is great. If you aren't a Total War civic than make sure to pick up the Art Monument from the Artisan Troupe, it's 600 energy for +15% amenities, you only get 5 so use them on your 5 biggest worlds.

Last edited by Blake Walsh; Jul 13, 2019 @ 2:58pm
Malaficus Shaikan Jul 13, 2019 @ 2:58pm 
Originally posted by Blake Walsh:
Originally posted by Malaficus Shaikan:
The outcome was always the same.
I end up with a broken economy and a lot of near empty planets.

Focus on mining, generators as required, you want really generous surpluses of both energy and minerals. When capturing worlds I mostly delete the existing infrastructure (unless maybe Driven Assimilator) to get rid of the energy upkeep, and then (re)build exactly what I want as population grows.

Once planets have their basic infrastructure (like growth enhancers) I tend to resettle a lot, bringing population to worlds with good infrastructure and multipliers (for example the +15%/25% production multipliers from special buildings). Without mods resettling can be annoying, but basically I regularly do rounds of resettling, bringing about 10 pop to a world.

To improve margins you pretty much always want to be using Production Targets and Capacity Overload, anything that increases edict duration can be good if you're short of influence, though the best Wid empires don't tend to be influence-starved.

Amenities are a big issue for Hive Mind and Machine Intelligence, and any bonuses to amenities or reduction in amenities usage you can get are great: these aren't nessecarily worthwhile as initial picks as traits/civics (but +20% amenities is a decent pick for one Driven Assimilator specie), but as you unlock additional civics and modding points then improving the amenities situation is great. If you aren't a Total War civic than make sure to pick up the Art Monument from the Artisan Troupe, it's 600 energy for +15% amenities, you only get 5 so use them on your 5 biggest worlds.
Resetteling is something i never did.
Meaby that is the problem.
Cylian Jul 13, 2019 @ 3:10pm 
Originally posted by Malaficus Shaikan:
Originally posted by Cylian's:
Mind to offer your ascension perk and tradition tree order? Along with buliding/district preference on each planet you own? Also mind to offer your empire sprawl and total amount of planets you own at each stage of the game?

From the limited information you are providing, you are having overpopulation and a bunch of near empty planets. My recommendation is to move your pops into the near empty planets and build more districts on these undeveloped planets to enhance your economy.

Also, since you are playing at 5x tech, it should be relatively easy for you to secure mega-engineering by the time 2300 as long as you are building research labs in your planets. Then you can build megastructures to further enhance your economy.

Also, I recommend you to focus trying your DA build as DA is more powerful than most of the organic builds (if not all of them) in 2.3.
Sure.

Ascenion perk and tradition order for(depending on if i can unlock it at the time due to random research system):
Divine empire:
Tradition order:
Dip one point into Supremacy for 2 extra starbases.
Discovery.
Harmony
Expansion
Supremacy( for hit and run tatic)
Prosperity
Diplomacy
Domination

Perks:
Holy worlds.
Shared destiny.
Planet shaper(for gaia worlds)
Mind over mather.
Transendance.
Voidborne.
Colossus Project.
Galatic wonders.

Equal opertunity slaver(militerist):
Tradition order:
Supremacy(because no retreat is that good)
Discovery.
Harmony
Expansion
Prosperity
Diplomacy
Domination

Perks:
Nihilistic Acquisition.
Shared destiny.
Planet shaper(for gaia worlds)
Mind over mather.
Transendance.
Voidborne.
Colossus Project.
Galatic wonders.

Hive mind:
Tradition order:
Discovery.
Expansion
Supremacy
Prosperity
Harmony
Adaptability
Domination

Perks:
Technological Ascendancy.
Engineered Evolution.
Evolutionary Mastery.
Voidborne.
Hive Worlds.
Colossus Project.
Mega engineering.
Galatic wonders.

Driven assimilator:
Tradition order:
Discovery.
Expansion
Supremacy
Prosperity
Harmony
Versatility
Domination

Perks:
Technological Ascendancy.
Nihilistic Acquisition.
Voidborne.
Synthetic Age.
Colossus Project.
Machine Worlds.
Master Builders.
Galactic Wonders.

I don't have many experience with organic empires in 2.3. But for the driven assimilator one, I think that your problem is doing supremacy and discovery too early. I would say Synchronicity, Prosperity, Versatility and domination should have higher priority, while discovery doesn't offer much economic benefit. Also, if you are getting discovery for tech, expansion would be better choice as it offers +20 admin cap along with other benefits.

For colossus Project, I recommend you to swap it with Machine Worlds. Also, Machine World as driven assmilator does boost your economy, but you have to resettle your organic pops away from machine worlds as machine world offers low habitatablity for organic pops. I still recommend you to get machine worlds though, just make sure that only machine pops are on it and speciailze your machine worlds (e.g. energy nexus and 15 generator districts).

Synthetic Age is also a debatable one. I would say that execuctive vigor would be better as DA as DA doesn't need influence for warfare and can save influence for edicts. 50% duration means pretty much means that you can have enough influence to renew powerful edicts in time.

Master builders and galatic wonder are both really good perks. I just hope that you can somehow get them eariler (by investing more in tech to get mega-engineering early) or getting cybrex precursor (cybrex gives free mega-engineering).
Malaficus Shaikan Jul 13, 2019 @ 3:11pm 
Originally posted by Cylian's:
I don't have many experience with organic empires in 2.3. But for the driven assimilator one, I think that your problem is doing supremacy and discovery too early. I would say Synchronicity, Prosperity, Versatility and domination should have higher priority, while discovery doesn't offer much economic benefit. Also, if you are getting discovery for tech, expansion would be better choice as it offers +20 admin cap along with other benefits.

For colossus Project, I recommend you to swap it with Machine Worlds. Also, Machine World as driven assmilator does boost your economy, but you have to resettle your organic pops away from machine worlds as machine world offers low habitatablity for organic pops. I still recommend you to get machine worlds though, just make sure that only machine pops are on it and speciailze your machine worlds (e.g. energy nexus and 15 generator districts).

Synthetic Age is also a debatable one. I would say that execuctive vigor would be better as DA as DA doesn't need influence for warfare and can save influence for edicts. 50% duration means pretty much means that you can have enough influence to renew powerful edicts in time.

Master builders and galatic wonder are both really good perks. I just hope that you can somehow get them eariler (by investing more in tech to get mega-engineering early) or getting cybrex precursor (cybrex gives free mega-engineering).
Thanks for the tips.
Cylian Jul 13, 2019 @ 3:25pm 
Originally posted by Malaficus Shaikan:
Originally posted by Cylian's:
I don't have many experience with organic empires in 2.3. But for the driven assimilator one, I think that your problem is doing supremacy and discovery too early. I would say Synchronicity, Prosperity, Versatility and domination should have higher priority, while discovery doesn't offer much economic benefit. Also, if you are getting discovery for tech, expansion would be better choice as it offers +20 admin cap along with other benefits.

For colossus Project, I recommend you to swap it with Machine Worlds. Also, Machine World as driven assmilator does boost your economy, but you have to resettle your organic pops away from machine worlds as machine world offers low habitatablity for organic pops. I still recommend you to get machine worlds though, just make sure that only machine pops are on it and speciailze your machine worlds (e.g. energy nexus and 15 generator districts).

Synthetic Age is also a debatable one. I would say that execuctive vigor would be better as DA as DA doesn't need influence for warfare and can save influence for edicts. 50% duration means pretty much means that you can have enough influence to renew powerful edicts in time.

Master builders and galatic wonder are both really good perks. I just hope that you can somehow get them eariler (by investing more in tech to get mega-engineering early) or getting cybrex precursor (cybrex gives free mega-engineering).
Thanks for the tips.

BTW, if you still have overpopulation problem after resettling and spamming districts (which does happen for almost all driven assmilator playthough, you can manually allocate a planet, build a ton of fortress and enable plantary decision "Activate Compliance Protocols". This way your can dump all your unemployed pops into the world. The stability would stay at 100% even after hundreds of unemployed pops are on it due to warrior drones. It also spawns a lot of defensive armies and can act as a chokepoint in case that a superior random AI empire wants to attack you. After these it provides 100 navel capacity, which is a nice addition. Would recommend you to get one planet like that if you have 20+ unemployed pops planning to revolt on your core systems..
Malaficus Shaikan Jul 13, 2019 @ 3:44pm 
Originally posted by Cylian's:
Originally posted by Malaficus Shaikan:
Thanks for the tips.

BTW, if you still have overpopulation problem after resettling and spamming districts (which does happen for almost all driven assmilator playthough, you can manually allocate a planet, build a ton of fortress and enable plantary decision "Activate Compliance Protocols". This way your can dump all your unemployed pops into the world. The stability would stay at 100% even after hundreds of unemployed pops are on it due to warrior drones. It also spawns a lot of defensive armies and can act as a chokepoint in case that a superior random AI empire wants to attack you. After these it provides 100 navel capacity, which is a nice addition. Would recommend you to get one planet like that if you have 20+ unemployed pops planning to revolt on your core systems..
Thanks.
Mistfox Jul 13, 2019 @ 6:36pm 
Sooner or later though you have to tear down that assembly plant and/or cease drone production. I recommend as soon as you hit 75-80 pop on a planet.
Last edited by Mistfox; Jul 13, 2019 @ 6:40pm
Cylian Jul 13, 2019 @ 6:41pm 
Originally posted by Mistfox:
Sooner or later though you have to tear down that assembly plant and cease drone production. I recommend as soon as you hit 75-80 pop on a planet.

I still think the pops should be saved. The matter is that by the time 2300 or a decade after, 3 ringworlds from machine FE are going to be available. Ringworlds eat a ton of pops.
Mistfox Jul 13, 2019 @ 6:49pm 
Originally posted by Cylian's:
Originally posted by Mistfox:
Sooner or later though you have to tear down that assembly plant and cease drone production. I recommend as soon as you hit 75-80 pop on a planet.

I still think the pops should be saved. The matter is that by the time 2300 or a decade after, 3 ringworlds from machine FE are going to be available. Ringworlds eat a ton of pops.

You can always turn off the decisions then but not before.
Teralitha Jul 13, 2019 @ 9:19pm 
With those settings you wont be able to finish the game before is lags out.
Cylian Jul 13, 2019 @ 11:47pm 
Originally posted by Teralitha:
With those settings you wont be able to finish the game before is lags out.
Good suggestion, but you are not answering the OP’s question (How to play wide?).
Mistfox Jul 13, 2019 @ 11:51pm 
Blake has good suggestions though I prefer to keep the Production edicts as hole cards just in case something goes wrong and I need the sudden emergency boost.
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Date Posted: Jul 13, 2019 @ 1:53pm
Posts: 35