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An other thing is starting a democracy, geting my choicen leader elected, and make him god emperor of a divine empire.
Self impose challange's can be fun.
Starting with a nation and trying to get that nation to become the exact oppite ethic is very hard to achieve.
I am currently having one and I must say that I feel the thrill again.
So during expansion phase, know the drill. Explore, establish secure borders, colonize. Of course here you cannot specialize so much because you do not know what is around you. Focus fully on say tall science while beside a fanatic purifier or other heavy militant might not go well. Specialization before establishment for me usually goes bad.
Midgame peace usually exploration of L gates or other moderate risk investments, dealing with mauraders etc. On a peace play, I consider this my Renaissance era. This is where I really get the tiered ascensions, upgrade planets and constructions, start perhaps get the megastructures. It is where I take advantage and start to really exploit my niche and features of the race and location.
Example is my qlorvins, a life seeded species. This midgame is where I start getting the roboticization (is roleplay, not meta species I started when machines came out). This is a long process, but because life seeded, I start getting planets set up that are otherwize not habitable to get ally species in through immigration. If no ideal ally, I do the terriforming.
Essentially use this time for housekeeping and pushing the final path you want to go. When the Endgame crisis shows up and werent minmax exploiting, you wont be able to make us of those advantages or policy specializations as much once you need to push economy back to wartime.
beware tough, im by last playthrough i managed to create one massive explosion in a star system and killed over 50 pops Whoops....
If your intended playstyle is to build up and defeat the crisis event, you should set your crisis date to be much earlier, or you'll just end up sitting there twiddling your thumbs for hours.