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Starbase power is heavily biased due to its big hull pool though.
The el-cheapo way of defending chokepoints is with a planet or habitat with a couple of fortresses and preferably a Shield Generator. It'll take the AI ages to break it.
And your normal naval capacity is NEVER enough, you definitely need to build anchorages and logistics offices to boost it. For a border fortress, Crew Quarters is a good investment, lets you park a fleet there for half the upkeep cost.
Mid game, you need about 1000(low end) to 1500 naval cap in ships to defend your empire, late game, the number can go to 2000-4000 or more. If you got a Federation fleet though, you can skimp on it a bit.
I'll use only guns, not missiles and i'll back them up with a small fleet also.
empire size and how late i am in the game(1-2 early game) with fleet support your starbase will hold and your fleets can even fight much stronger fleets with less loses thanks to the hyperlane registry while they take more loses thank to the communications jammer helping to keep your war exhaustion lower and theirs to go up faster
My chokepoint fortresses tend to be 1 shipyard, 5 anchorages, Crew Quarters, Listening Post, Logistics Office, Defence Grid Supercomputer or Command Center. As you can see, it's meant to support large fleets since I prefer a more mobile defence. You have 12 medium guns if you went all 6 gun modules but this way you get 30 command points instead, which is 3 battleships and a bit that you can move from other sectors and even use to attack instead of defend. And 3 battleships definitely give more than 12 medium guns.
Definitely go guns only, then Starbase itself with no platform should be able win battle against 3/4 its military power.
Defense platforms are weak imho and not worth building all over again. In my current game i bordered 3 enemy empires and no ally, Glavius mod, scalling Admiral diff, and yet i haven't used any defense platforms. Alloys are better to invest into ships directly. Only platform i use is Ion cannon, but not sure its worthy...but its definitely cool :D. (it's necessary in Terminal egress system, to catch fleets travelling through L-gate.)
At early and early-mid game starbases can stop enemy fleets itself if you are ahead in technology. When bordering multiple enemies, it's even necessary. It's ussualy very close, i think that in my current game i finished upgrade to starfortresses at middle of war, but still was in time.
Btw devs don't hate missiles, even in some versions ago early game missile corvette was totally OP, thats why corvettes got PD slot... If AI wouldn't counter missiles with PD properly (not sure about vanilla tough), it would be very powerfull weapon. In some cases missiles can be still good, i imagine against Unbidden it can work quite well, but havent tested that.