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But Extremely Adaptive is too expensive for the trait cost, yes.
Every 1% of Habitability under 100% increases the Pop Upkeep and Amenity Usage by 1%, reduce their job output and Pop Growth by 0.5% and happiness by 0.25%.
That means the extremely adaptive trait, until you get to habitability mods, provides you with 20% reduced pop upkeep and amenities usage, 10% pop growth speed, and 5% happiness. The happiness mod, in turn, provides you with some degree of stability, which increases all resource output.
So just straight out the boat, Extremely Adaptive inherently "bakes in" the Conservationist trait (10% reduced consumer goods upkeep), the Rapid Breeders trait (10% growth speed), and indirectly, the Charismatic trait (20% increased amenities production), as well as the Idealistic Foundation civic (5% happiness).
For one trait, that's not bad at all. It costs four points, but gives you five points in benefit, and a civic on the side.
Now, of course, once you actually start modding habitability, it becomes less useful. But at that point, you just don't research those habitability techs instead. And if you go down the genetic ascension path, you can also just eventually remove the trait later in the game.