Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Bottom line is that promoting / suppressing is really only something you want to do if you are aiming to embrace a faction in order to change your empire around. Otherwise, don't bother with it.
The other point to note about empire ethics is that it controls the faction of any new pop formed, not old pop (which will change so rarely you might as well treat it as non-existent). This means unless you cull the pop out, it will forever be there.
Might work better with an example. For example, if you started a game with something like 50% egalitarian ethics, a lot of your new pop spawned will be egalitarian. Then if you suddenly for some reason or other switched to authoritarian, the egalitarian "old pop" will still be there, so you will still have half your population being egalitarians, just that any new pop you spawn will be authoritarian.
TLDR: Ethics only grant a faction on population spawning, it won't change the party the pop belongs to even if the government ethics did. (The chance of a pop changing ethics was quoted as a 1% chance a year, so low that you might as well not count on it).