Stellaris
Modded Stellaris Save Game constant crashing! Multiple solutions have not worked. Help appreciated!
Hi all, I am writing to you all after trying for the past three hours to find a fix to my current stellaris save game. I am currently Playing modded Stellaris with the following mods below. I am in a situation that whenever I load up my save game, the game will crash within the first few days in game. There is no set day or MTTH, but the theme is I cannot play for more than about five minutes. I have currently tried removing mods that were unnessicary and could muck things up, mods that are not up to date, and have tried multiple compatability patches. I have also used SCModManager to diagnose which mods are incompatable with one another, and have disabled the ones that would, if disabled, not break my save. Lastly I have tried restoring the user cache as well as verifying the game integrity. With all this being done, and still having the same problem, I am stumped and am begging for help. I am very much sure that this is a mod conflict and any help to figuring out what the problem is, and how to fix it, would be greatly appreciated.

Here is my current mod list:

Universal Districts Patch
Universal Resource Patch
Expanded Traits Civics Pops and More
Mod Menu
Modifiers Fix
Habitable Structures Patch
Expanded Events
36 Building Slots
APSR Anomalies Planetary and Space Resources
Bigger Planet View
Building Tier Numbers
Compatability Patch for Dark UI
Evolving Hyperlanes
Expanded Colors [180]
Expanded Stellaris Traditions
Gigastructural Engineering
Guillis Planet Modifiers
Guillis Technologies
Infinite Reliquary
Less Demotuion Time Balance
Masters of Nature
Masters of the Planet-Main
More Events Mod
Decadence of Sanity
UI Overhaul Dynamic
Insults and Injuries

The following is the exception.log file:
Unhandled Exception C0000094 (EXCEPTION_INT_DIVIDE_BY_ZERO) at address 0x00007FF7526AB1B0

Stack Trace:
1 stellaris.exe CRandomInListEffect::ExecuteActual (effect_impl.cpp: 920)
2 stellaris.exe CEffect::Execute (effect.cpp: 471)
3 stellaris.exe CEffect::ExecuteActual (effect.cpp: 480)
4 stellaris.exe CEffect::Execute (effect.cpp: 471)
5 stellaris.exe CEffect::ExecuteActual (effect.cpp: 480)
6 stellaris.exe CContextEffect::Execute (effect_impl.cpp: 224)
7 stellaris.exe CEffect::ExecuteActual (effect.cpp: 480)
8 stellaris.exe CEffect::Execute (effect.cpp: 471)
9 stellaris.exe CEffect::ExecuteActual (effect.cpp: 480)
10 stellaris.exe CEffect::Execute (effect.cpp: 471)
11 stellaris.exe CEffect::ExecuteActual (effect.cpp: 480)
12 stellaris.exe CEffect::Execute (effect.cpp: 471)
13 stellaris.exe CEffect::ExecuteActual (effect.cpp: 480)
14 stellaris.exe CRootEffect::Execute (effect.cpp: 693)
15 stellaris.exe CEventOption::Execute (eventoption.cpp: 184)
16 stellaris.exe CEventManager::TriggerEvent (eventmanager.cpp: 575)
17 stellaris.exe CPlanet::DailyUpdatePopulatedSerial (planet.cpp: 9854)
18 stellaris.exe CPlanetManager::HandleIsKilledOrDoDailyUpdateFunction<20,{CPlanet::DailyUpdatePopulatedSerial,0}> (planet_manager.cpp: 308)
19 stellaris.exe CPlanetManager::DailyUpdate (planet_manager.cpp: 130)
20 stellaris.exe CGameState::DailyUpdate (gamestate.cpp: 4426)
21 stellaris.exe CGameState::HandleTurnTick (gamestate.cpp: 2655)
22 stellaris.exe CSession::Update (session.cpp: 592)
23 stellaris.exe CGameApplication::Update (game_application.cpp: ♥♥♥♥)
24 stellaris.exe CGameIdler::Idle (gameidler.cpp: 266)
25 stellaris.exe CApplication::UpdateOneFrame (application.cpp: 458)
26 stellaris.exe CApplication::Run (application.cpp: 733)
27 stellaris.exe RunGame (main.cpp: 1264)
28 stellaris.exe SDL_main (main.cpp: 60)
29 stellaris.exe WinMain (+ 370)
30 stellaris.exe __scrt_common_main_seh (exe_common.inl: 253)
31 KERNEL32.DLL BaseThreadInitThunk (+ 20)
32 ntdll.dll RtlUserThreadStart (+ 33)
33 ntdll.dll RtlUserThreadStart (+ 33)

A common error I see in the error.log file is:
[00:57:59][trigger.cpp:391]: invalid scope for trigger. got [pop_faction], expected {country}. file: common/pop_faction_types/00_imperialist.txt line: 236
[00:58:00][guigraphics.cpp:357]: Failed to create gui object. Could not find sprite type []

Once again, any insight into this would greatly help me figure out what is going on! Thanks in advance and happy hunting!

PS: If the save file would help in solving this let me know!
-Matt
< >
16/6 megjegyzés mutatása
I should mention after working on it for an hour, i have tried mod merging via SCModManager and it is impossible to do so. One last thing is that in my latest run on my save i was able to go for a few in game months before the game crashed so its not a specific date. I wonder if it has to do with something the AI is doing? Any help once again would be greatly appreciated.
the thing you put as a common error you see is suggesting to me that it's a user interface issue that is happening. maybe try disabling any mod that messes with that
Meewec eredeti hozzászólása:
the thing you put as a common error you see is suggesting to me that it's a user interface issue that is happening. maybe try disabling any mod that messes with that

I have tried disabling all mods that change and/or alter the UI. Nothing changes, the game still crashes without anything neccisarily repeatable.
FattCattMatt eredeti hozzászólása:
Meewec eredeti hozzászólása:
the thing you put as a common error you see is suggesting to me that it's a user interface issue that is happening. maybe try disabling any mod that messes with that

I have tried disabling all mods that change and/or alter the UI. Nothing changes, the game still crashes without anything neccisarily repeatable.

Have you cycled through your mods to try and find the mod that is breaking your game?
Ive cycled through as many of the mods i have enabled as possible without breaking my save, mainly because if some mods are in use, there removal will just cause the game to crash anyways.

In every exception text I always get the exact same stacktrace
1 stellaris.exe CRandomInListEffect::ExecuteActual (effect_impl.cpp: 920)
2 stellaris.exe CEffect::Execute (effect.cpp: 471)
3 stellaris.exe CEffect::ExecuteActual (effect.cpp: 480)
4 stellaris.exe CEffect::Execute (effect.cpp: 471)
5 stellaris.exe CEffect::ExecuteActual (effect.cpp: 480)
6 stellaris.exe CContextEffect::Execute (effect_impl.cpp: 224)
7 stellaris.exe CEffect::ExecuteActual (effect.cpp: 480)
8 stellaris.exe CEffect::Execute (effect.cpp: 471)
9 stellaris.exe CEffect::ExecuteActual (effect.cpp: 480)
10 stellaris.exe CEffect::Execute (effect.cpp: 471)
11 stellaris.exe CEffect::ExecuteActual (effect.cpp: 480)
12 stellaris.exe CEffect::Execute (effect.cpp: 471)
13 stellaris.exe CEffect::ExecuteActual (effect.cpp: 480)

I wonder if that has any clues in it?
Also the error.log is making me point to the certain script errors by "expanded relics" which is part of More Events Mod. Disabling MEM immediatly causes a CTD so i think its the root cause, but this would mean that my save game is now trashed. What i want to know is 1) is it really the cause and 2) how can i fix it/if i can fix it.

Thanks again guys for your help!
-Matt
Quick update, it would appear my game is stable again, but i am doing monthly autosaves just in case. Hopefully it resolved itself by mod merging and cache clearing? who knows. If it crashes again ill post back again!
-Matt
< >
16/6 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2019. júl. 7., 22:02
Hozzászólások: 6