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It has been stuck here for quite some time.
I assume so? It was settled by my starter race, I haven't played around with any setting related to this and my other planets are growing.
Normally I would go for the tradition that adds one pop to your colony when it starts so you start with 2 pop per colony right off, it works best when taken early to really jump start your empire.
Pointing out things to increase growth is pointless. 0 x anything =0
*eyeroll*
You do know that his "0" is probably the result of pop negative modifiers? The percentage boost will determine if it is his base growth that is the problem or the modifiers. If it increases, the problem is with his negative modifiers, if it does not, it's with his base growth. I suspect there will be an increase since it is most likely a negative modifier that is killing his growth since if base growth was a 0, no population will ever grow on any of his planets.
Or this is before the first month tick like Fluffy said.
Hmm sounds strange. If you are using mods then try it in vanilla and see if it still happens, otherwise you could post a savegame here and we could try to figure it out for you
WOW
*Double eyeroll and a sigh*
You obviously never looked at the photo they shared. You obviously did not read what the OP posted beyond his first post. I'm not even sure you fully read that.
IF you look at the picture it is a 70% habitability planet. OP states that he has not messed with settings that are that in depth as it is their first game ever. There is no reason that the pops should not be growing at all on certain planets as they show proof of. If you had taken the time to look. They said that they have waited for much more than a month of in game time but you failed to read that too.
Read more carefully.
1-He said "quite some time" which is very subjective. I also noticed, which you did not, that he has it set on "normal speed" so his "quite some time" might not tick over a month. He DID NOT SAY he waited a month.
2-Did I say anything about habitability? No. I said that his negative modifiers from who knows where might be causing his growth to hit very low levels, activating more positive mods might bring it back out. The base growth is NOT 0 like you claimed since that would mean none of his worlds will grow. Your claims that adding more modifiers will do nothing since the pop growth is 0 is untrue.
1. On normal speed it would take 30 seconds to go 30 days. Anyone in their right mind would take "quite some time" as more than 30 seconds. Unless you are calling the OP stupid that he would say something so asinine like "I waited forever!!" but it had only been 10 seconds your point is moot.
2. You are talking about planet modifiers to pop growth. Planet habitability is a HUGE part of that from the effects of happiness and production. You are from your standpoint saying that he has negative modifiers that have brought his pop growth to exactly 0.00%. Not growing, not declining. If he was in a negative in his modifiers then his 1 pop on the planet would be on the decline, but it does not show that in the picture. You are basically trying to say that on his very first game he has ever played he has put in the perfect set of moddifiers to make his pop growth at exactly 0.00%, and not only on 1 planet, but multiple and yet again not all. I could play 100 games and not be able to achieve that.
I don't need to read more carefully. I think you need a better understanding of the game mechanics before you try to help someone ( I do believe you are truely trying to help) but instead give false information or unfounded assumptions like they have not waited more than 30 seconds.
From the stellaris WIKI if you don't believe me:
Pop Growth represents the increase in population from natural reproduction and immigration. Any species existing on the planet or which has immigration access to the planet may be selected to grow there. When choosing a species to grow, planets will generally prioritize species that are under-represented on the planet and have citizenship equal to that of the already existing species. Habitability is a major factor in Pop growth. Pops with very low habitability for a planet will only slowly reproduce or migrate to it or may not at all. Species can be chosen manually for Growth if the Population Controls Policy is set to Allowed.
Source: https://stellaris.paradoxwikis.com/Population
Your "No point adding more modifiers because 0 x XYZ = 0" shows a massive misunderstanding of the game already. The base pop growth is 3 and the other modifiers are applied as percentages that add together in a lump sum. If your modifiers reach -100%, your growth rate becomes zero. It is not applied directly to 0 but to 3 (your default base growth rate). So even a +10% will increase it by 0.3.
Before you tell others to "learn about the mechanics", maybe you should learn about it first. Mouseover your population growth Icon, you will see the base rate as 3.
And if I were talking about Planet Modifiers, I won't have said his entire empire would not be growing. No idea where you got that I was talking about some non-existent planetary modifiers from. It's obvious his planet's clean, no environment icons. You were just putting strange ideas into other people's mouths.