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Yes. lol.
Some things you don’t need to research, like corvettes. Anyways I have them researched now where do I build them? Can’t find it for the life of me.
On the ship design screen you can choose the section type of a ship, look for sections that has the [H] slot.
However it's only available on Cruisers, Battleships, and Defense Platforms, not on Corvettes and Destroyers.
https://stellaris.paradoxwikis.com/Ship_designer#Sections
But fun with them and maybe RP playstyle aside, Carriers are generally regarded pretty weak and most people minmax their ship rather for kinetic artillery/plasma or cluster them with Torpedos. I leave this link here, since you are new anyway.
https://steamcommunity.com/sharedfiles/filedetails/?id=911980839
That being said, a dedicated Carrier Battleship (Hangar/Carrier/Boardside) can be useful, but I guess only if you are way ahead in tech and the enemies you are facing are using Corvettes and Destroyers only. It is much better to just go with a full L-Weapon loadout, if they have Cruisers and up.
For the OP, there is a series of tech around Fighters, with more advanced designes as you proceed through it. Whan you look at the Ship Designer, at the very top you should have the ship modules to pick from. Corvette has an Interceptor, Point Defense and Missile to choose from. I believe the first ship that can house a Hangar module is a Cruiser.
Strike crafts are not things you individually build or control, the only thing you do is add a strike craft hangar to a ship or platform, and during fights only, strike crafts will go out of the hangars and attack, kind of the same way missiles go out of missile launchers.
When you create say a Defense Platform, you can pick each side to house a Hangar Slot, marked with a yellow symbol with a H in it. In this Hangar Slot you can install Fighters or Bombers, or simple Strikecraft if you don't have the specialized researched yet. Those will be deployed automatically as every other weapon type.