Stellaris

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Can you bring the Baol back? (Spoilers)
I finished the Baol storyline but I was disappointed that the Baol life-seeding only works on planet's you've already colonized. So I quit and started over. But then I remembered that there's a "Secrets of" research thing you can do but I never looked into it.

Does using the Baol life-seeding cuase them to appear on the planet?
Is their research project something to do with that?

And if you can't bring them back, why is there a Baol portrait option?
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Showing 1-4 of 4 comments
fmalfeas Jun 8, 2019 @ 5:01am 
If you use the relic, it makes the non-hive version that you find evidence of during the excavation chain. I think 4 of them on each planet that you do it on. They have traits to make them attractive to any empire to have around. Including 'Delicious'.
malakhglitch Jun 8, 2019 @ 5:05am 
You get Nu-Baol pops the first time you use the decision
Originally posted by Eccentric Gentleman:
I finished the Baol storyline but I was disappointed that the Baol life-seeding only works on planet's you've already colonized. So I quit and started over.
The process costs influence (to activate the artifact and to seed a planet, total 350 influence per planet) but nothing else. Also, the change is instantaneous. So if you are patient you can eventually seed all of your planets, and if you can spare the influence you will save a lot of other resources compared to the alternative way of getting a comparable boost to your planets.

Since the process is instantaneous you can colonize a planet with very low habitability (but high enough to permit colonization; I'm not sure how low you can colonize these days) and then if you have timed the colonization correctly you will immediately be able to seed it, removing the habitability penalty. In many ways this is much better than traditionally terraforming an inhabited planet, and except for the high volume of traditional terraforming you can potentially perform it has advantages over terraforming the planet before you colonize it.
Last edited by tempest.of.emptiness; Jun 8, 2019 @ 7:17am
fmalfeas Jun 8, 2019 @ 2:19pm 
I lobbed a poor sap onto a 0% tomb world and the very moment it was a working (if angry) colony, I Nu-Baol'd it, and suddenly it was a beautiful, happy place.
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Date Posted: Jun 8, 2019 @ 4:42am
Posts: 4