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Plus it's not really all that expensive to move pops around anyway, if you planned wrong.
Honestly I demolish every mine I get; by the time I have enough industrial power to use my space rocks I can just build a black hole mining megastructure anyway... Always sitting at +100 minerals, while selling 50-60 a month, with ZERO mining districts built.
It turns out that Cold Wet and Dry planets each have a bonus to one type of district generation.
Cold gets minerals. Wet gets food. And Dry gets energy.
And LordCrekit - I may have a choice whether or not to colonize, but if I don't have any planets with sufficient mineral districts available to me within colonization range, there isn't really much of a choice there.
Developing planets tends to be a pretty serious drain on minerals, too, but once they're built up, your monthly/yearly usage is going to drop pretty sharply, excepting the major investments like the 20k for an Ecumenopolis.
Just buy them, you've been selling them all game so the price is probably cheap anyway. I'm usually loaded at this point in the game, and I never need that many minerals for anything else so it seams a waste to actually.. mine them.
He's roleplaying.
As a necroid, it seems.
Yes, there really is a depressingly low number of worlds with good specialization districts. Its somewhat okay when its just agriculture thats missing since you can build hydroponics bays to compensate, but when you have an empire that comprises over 20+ worlds and none of them have more than 5 mining or generator district slots, its just annoying.
That said, you can offset this if you are a non hivemind/machine mind by building huge numbers of trade districts to produce trade credits that can in turn be redirected into monthly mineral shipments through the galactic trade system. So that is one solution. If you are a hivemind/machine mind, then I dont know what to tell you except maybe to build crapton's of forge worlds and factory worlds and trade the resulting alloy and consumer goods for minerals since you really dont need consumer goods as a machine mind or a hivemind.