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Ein Übersetzungsproblem melden
planet_pop_assembly_add = 2 for robots per job
Iam clueless why vanilla have this huge difference. But robots are OP, ME´s not.
Machine empires get assembly jobs on their colony hub as well so later on you have like 4-5 jobs producing more pops.
Machine empires were really strong even in 2.2, they really do gain pops fast if you have both the trait and civic for pop growth and later on the drone edict. Another thing I think favors them is that expanding early doesnt reduce the capitol pop growth close to 0 since they dont emigrate by default and even the basic pop growth on the new colonies are fairly good.
...pretty sure they also start with more pops on their home planet, not having to waste building slots and jobs to produce consumer goods is also a very big bonus so most of your buildings only consume basic resources like energy and minerals until you upgrade them while most other empires have to use precious building slots to make consumer goods if they want a lot of labs for example.
*Edit*
And you know the whole "dont need food thing" means you can specialize much more = gain more from setting the planet type for energy/mineral bonuses.
I've had three uprisings in other empires in my current game, in all three cases they're insanely OP despite only having a small amount of territory. At this point, once I've dealt with the awakened empires, the bots will actually be the bigger problem, lol (I'm spiritualist, so...).
There are a lot of economic differences. ME´s are weak until they got more than 25-30 pops / planet. And stronger, maybe OP with a really high population. But this takes time. Robots only need a technologie.
If anything driven assimilator got nerfed now that assilimated pop get a -40% to growth.
Stellaris as always favored the evil empire's.
Play a nice guy and constantly suffer from consumer good shortage.
Play a slaver and have several fleets up and running in a few years.
There is a reason why many prefer gesstalt in multiplayer.
No strata, workers will work on all planets, and you dont have to worry about xeno's with crappy traits mucking up the place.
Even before this patch machine empires were strong due to the specialization, you could rush buildings and either have super high tech or alloy very early on while organics are running away with basic goods. Pop growth was generally easy to overcome organics with by rushing the administration upgrades and throwing machine assembly plants everywhere while organics would have to dump thousands of food constantly to boost pop growth 25% per planet and the nutritional plentitude going that raises food upkeep making this harder already.
Its just a huge amount of jobs for organics going to waste on food and consumer goods production ontop of many buildings going to waste on consumer goods plants, gene clinics, and food processors.
for pop-groth? lets do some math: 5% x 3.0 = 0.15%. Every pop working in a gene clinic need 667 month to generate a new pop. Robot faktory 2.0%, only 50 Month.
You can acheive this fairly easilly by modifying your species and then colonizing accordingly.
With migration treaties you can cover any planet at either 80%-60% usually.
With the adatable trait, 2 techs, you can easily get +80% for all the species. (or +100%)
So habitability isn't really an issue later on just an initial pain when robots are the most painful as well. (as they are best long term).
Saying that the gene clinic is equal to robot factory in function is.. well.. not right at all.
Robot uses up more minerals/energy
Gene Clinic uses up minor consumer goods and gives amenities.
Also you can have both so..