Stellaris

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Can't purge machine pops in machine empire
I've been playing as a machine empire and I conquered another machine empire. Their pops were integrated into my empire and I have no way of removing them.

I've tried killing individual pops but after I kill one not only does it's portrait stay in the jobs dropdown the pop isn't actually killed and remains on the planet.

I've moved them all to a new planet and I'm wondering if there's a way to remove a planet and/or all the pops on it with console as I haven't got a colossus yet.
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Showing 1-8 of 8 comments
Jay Nov 9, 2019 @ 10:17am 
Machine empires can't purge other machines. You could give the system away to a neighbor who is purge happy.

Sadly the kill_pop command is broken. I haven't been able to find any other way to remove pops.

To blow a planet up with a collosus you cannot own it. You could try 'event unrest.4200' to trigger a revolt and lose the planet but idk if it works with machine/hive mind pops.

What I usually do is just re-trait all the machines into ones I can use. Sadly Synths and other machines made by filthy biological empires usually have less trait points. So moving them all to a planet I could care less about and giving it to another player is the best solution for me.
Originally posted by jay:
Machine empires can't purge other machines. You could give the system away to a neighbor who is purge happy.

Sadly the kill_pop command is broken. I haven't been able to find any other way to remove pops.

To blow a planet up with a collosus you cannot own it. You could try 'event unrest.4200' to trigger a revolt and lose the planet but idk if it works with machine/hive mind pops.

What I usually do is just re-trait all the machines into ones I can use. Sadly Synths and other machines made by filthy biological empires usually have less trait points. So moving them all to a planet I could care less about and giving it to another player is the best solution for me.
The unrest thing isn't a bad idea. Unfortunately I don't own any planets that border another empire.

How do you target an event command? As I've been using the remove deviancy one because for some reason I keep getting the deviancy modifier for one of my ringworld sections even though they have plenty of amenities and lots of hunter killer drones + a fortress. I think they way I've been using it has been a blanket command for all my planets though.
Last edited by gorb ft dante devil may cry 5; Nov 9, 2019 @ 10:29am
Danny Nov 9, 2019 @ 10:54am 
Can you just retrofit the new robots into your line of robots?
Originally posted by Danny:
Can you just retrofit the new robots into your line of robots?
No idea. Solved the problem by conquering another empire's world, dumping my unwanted robots on said world, then trading it back.
If you have the appropriate techs, you should be able to robomod the "other" machine pops to have the same exact traits as your main species, and basically treat them as a different model of the same robot with a different portrait. You can also turn on population controls for the other robots and/or force production of only your main robo on all your planets if you're insistent on not letting more of this new robot variety get built. Truth be told, it is kind of silly that immediate integration into the Consensus is the only option for foreign machines, though. You'd think that there'd be enough compatibility issues to make that the LEAST viable option in most situations.
Originally posted by Totally Innocent Chatbot:
If you have the appropriate techs, you should be able to robomod the "other" machine pops to have the same exact traits as your main species, and basically treat them as a different model of the same robot with a different portrait. You can also turn on population controls for the other robots and/or force production of only your main robo on all your planets if you're insistent on not letting more of this new robot variety get built. Truth be told, it is kind of silly that immediate integration into the Consensus is the only option for foreign machines, though. You'd think that there'd be enough compatibility issues to make that the LEAST viable option in most situations.
I did all of those pretty much immediately. My problem is the portrait and name being different. Really gets under my skin.
UNDEADSPART4N Nov 9, 2019 @ 9:08pm 
oof
HugsAndSnuggles Nov 10, 2019 @ 12:16am 
Originally posted by Totally Innocent Chatbot:
If you have the appropriate techs, you should be able to robomod the "other" machine pops to have the same exact traits as your main species
Does not work on rudimentary robots, though: they lack both trait and modificatin points.
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Date Posted: Nov 9, 2019 @ 10:03am
Posts: 8